gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
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		| @@ -221,9 +221,7 @@ CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_ | |||||||
| CachedShader::~CachedShader() = default; | CachedShader::~CachedShader() = default; | ||||||
|  |  | ||||||
| GLuint CachedShader::GetHandle() const { | GLuint CachedShader::GetHandle() const { | ||||||
|     if (!registry->IsConsistent()) { |     DEBUG_ASSERT(registry->IsConsistent()); | ||||||
|         std::abort(); |  | ||||||
|     } |  | ||||||
|     return program->handle; |     return program->handle; | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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