track: Eliminate redundant copies
Two variables can be references, while two others can be std::moved. Makes for 4 less atomic reference count increments and decrements.
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		| @@ -75,12 +75,13 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons | ||||
|                                                               s64 cursor) { | ||||
|     if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) { | ||||
|         // Constant buffer found, test if it's an immediate | ||||
|         const auto offset = cbuf->GetOffset(); | ||||
|         const auto& offset = cbuf->GetOffset(); | ||||
|         if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) { | ||||
|             auto track = | ||||
|                 MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue()); | ||||
|             return {tracked, track}; | ||||
|         } else if (const auto operation = std::get_if<OperationNode>(&*offset)) { | ||||
|         } | ||||
|         if (const auto operation = std::get_if<OperationNode>(&*offset)) { | ||||
|             const u32 bound_buffer = registry.GetBoundBuffer(); | ||||
|             if (bound_buffer != cbuf->GetIndex()) { | ||||
|                 return {}; | ||||
| @@ -93,12 +94,12 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons | ||||
|             const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset); | ||||
|             const auto& gpu_driver = registry.AccessGuestDriverProfile(); | ||||
|             const u32 bindless_cv = NewCustomVariable(); | ||||
|             const Node op = | ||||
|             Node op = | ||||
|                 Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize())); | ||||
|  | ||||
|             const Node cv_node = GetCustomVariable(bindless_cv); | ||||
|             Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op)); | ||||
|             const std::size_t amend_index = DeclareAmend(amend_op); | ||||
|             const std::size_t amend_index = DeclareAmend(std::move(amend_op)); | ||||
|             AmendNodeCv(amend_index, code[cursor]); | ||||
|             // TODO Implement Bindless Index custom variable | ||||
|             auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(), | ||||
| @@ -141,7 +142,7 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co | ||||
|                                                s64 cursor) const { | ||||
|     if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) { | ||||
|         // Constant buffer found, test if it's an immediate | ||||
|         const auto offset = cbuf->GetOffset(); | ||||
|         const auto& offset = cbuf->GetOffset(); | ||||
|         if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) { | ||||
|             return {tracked, cbuf->GetIndex(), immediate->GetValue()}; | ||||
|         } | ||||
|   | ||||
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