maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
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		| @@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { | ||||
|         case Maxwell::VertexAttribute::Size::Size_8_8_8_8: | ||||
|             return GL_UNSIGNED_BYTE; | ||||
|         case Maxwell::VertexAttribute::Size::Size_16_16: | ||||
|         case Maxwell::VertexAttribute::Size::Size_16_16_16_16: | ||||
|             return GL_UNSIGNED_SHORT; | ||||
|         case Maxwell::VertexAttribute::Size::Size_10_10_10_2: | ||||
|             return GL_UNSIGNED_INT_2_10_10_10_REV; | ||||
|   | ||||
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