gl_shader_manager: Replace unimplemented function prototype
This was just a linker error waiting to happen.
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@@ -21,7 +21,6 @@ using Tegra::Engines::Maxwell3D;
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namespace Impl {
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void SetShaderUniformBlockBindings(GLuint shader);
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void SetShaderSamplerBindings(GLuint shader);
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} // namespace Impl
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/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
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