maxwell_3d: init shadow_state
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		| @@ -98,6 +98,8 @@ void Maxwell3D::InitializeRegisterDefaults() { | |||||||
|     regs.framebuffer_srgb = 1; |     regs.framebuffer_srgb = 1; | ||||||
|     regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; |     regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; | ||||||
|  |  | ||||||
|  |     shadow_state = regs; | ||||||
|  |  | ||||||
|     mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; |     mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; | ||||||
|     mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; |     mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; | ||||||
|     mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; |     mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; | ||||||
|   | |||||||
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