Remove old Swizzle algorithms and use 3d Swizzle
This commit is contained in:
		| @@ -40,97 +40,56 @@ struct alignas(64) SwizzleTable { | |||||||
| constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); | constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); | ||||||
| constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | ||||||
|  |  | ||||||
| static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | /** | ||||||
|                               u8* swizzled_data, u8* unswizzled_data, bool unswizzle, |  * This function manages ALL the GOBs(Group of Bytes) Inside a single block. | ||||||
|                               u32 block_height) { |  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||||
|     std::array<u8*, 2> data_ptrs; |  * those. Block_Width is assumed to be 1. | ||||||
|     const std::size_t stride = width * bytes_per_pixel; |  */ | ||||||
|     const std::size_t gobs_in_x = 64; | void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||||
|     const std::size_t gobs_in_y = 8; |                            const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||||
|     const std::size_t gobs_size = gobs_in_x * gobs_in_y; |                            const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||||
|     const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; |                            const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||||
|     for (std::size_t y = 0; y < height; ++y) { |                            const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||||
|         const std::size_t gob_y_address = |  | ||||||
|             (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + |  | ||||||
|             (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; |  | ||||||
|         const auto& table = legacy_swizzle_table[y % gobs_in_y]; |  | ||||||
|         for (std::size_t x = 0; x < width; ++x) { |  | ||||||
|             const std::size_t gob_address = |  | ||||||
|                 gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height; |  | ||||||
|             const std::size_t x2 = x * bytes_per_pixel; |  | ||||||
|             const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x]; |  | ||||||
|             const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel; |  | ||||||
|  |  | ||||||
|             data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |  | ||||||
|             data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |  | ||||||
|  |  | ||||||
|             std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |  | ||||||
|                             u8* swizzled_data, u8* unswizzled_data, bool unswizzle, |  | ||||||
|                             u32 block_height) { |  | ||||||
|     std::array<u8*, 2> data_ptrs; |  | ||||||
|     const std::size_t stride{width * bytes_per_pixel}; |  | ||||||
|     const std::size_t gobs_in_x = 64; |  | ||||||
|     const std::size_t gobs_in_y = 8; |  | ||||||
|     const std::size_t gobs_size = gobs_in_x * gobs_in_y; |  | ||||||
|     const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; |  | ||||||
|     const std::size_t copy_size{16}; |  | ||||||
|     for (std::size_t y = 0; y < height; ++y) { |  | ||||||
|         const std::size_t initial_gob = |  | ||||||
|             (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + |  | ||||||
|             (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; |  | ||||||
|         const std::size_t pixel_base{y * width * out_bytes_per_pixel}; |  | ||||||
|         const auto& table = fast_swizzle_table[y % gobs_in_y]; |  | ||||||
|         for (std::size_t xb = 0; xb < stride; xb += copy_size) { |  | ||||||
|             const std::size_t gob_address{initial_gob + |  | ||||||
|                                           (xb / gobs_in_x) * gobs_size * block_height}; |  | ||||||
|             const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]}; |  | ||||||
|             const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel; |  | ||||||
|             const std::size_t pixel_index{out_x + pixel_base}; |  | ||||||
|             data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |  | ||||||
|             data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |  | ||||||
|             std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Precise3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, |  | ||||||
|                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, |  | ||||||
|                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, |  | ||||||
|                        const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, |  | ||||||
|                        const u32 out_bytes_per_pixel) { |  | ||||||
|     std::array<u8*, 2> data_ptrs; |     std::array<u8*, 2> data_ptrs; | ||||||
|     u32 z_adress = tile_offset; |     u32 z_adress = tile_offset; | ||||||
|     const u32 gob_size = 64 * 8 * 1; |     const u32 gob_size_x = 64; | ||||||
|  |     const u32 gob_size_y = 8; | ||||||
|  |     const u32 gob_size_z = 1; | ||||||
|  |     const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; | ||||||
|     for (u32 z = z_start; z < z_end; z++) { |     for (u32 z = z_start; z < z_end; z++) { | ||||||
|         u32 y_adress = z_adress; |         u32 y_adress = z_adress; | ||||||
|         u32 pixel_base = layer_z * z + y_start * stride_x; |         u32 pixel_base = layer_z * z + y_start * stride_x; | ||||||
|         for (u32 y = y_start; y < y_end; y++) { |         for (u32 y = y_start; y < y_end; y++) { | ||||||
|             const auto& table = legacy_swizzle_table[y % 8]; |             const auto& table = legacy_swizzle_table[y % gob_size_y]; | ||||||
|             for (u32 x = x_start; x < x_end; x++) { |             for (u32 x = x_start; x < x_end; x++) { | ||||||
|                 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % 64]}; |                 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]}; | ||||||
|                 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; |                 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; | ||||||
|                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||||
|                 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |                 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||||
|                 std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); |                 std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||||||
|             } |             } | ||||||
|             pixel_base += stride_x; |             pixel_base += stride_x; | ||||||
|             if ((y + 1) % 8 == 0) |             if ((y + 1) % gob_size_y == 0) | ||||||
|                 y_adress += gob_size; |                 y_adress += gob_size; | ||||||
|         } |         } | ||||||
|         z_adress += xy_block_size; |         z_adress += xy_block_size; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | /** | ||||||
|                         u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |  * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||||||
|                         u32 block_height, u32 block_depth) { |  * The body of this function takes care of splitting the swizzled texture into blocks, | ||||||
|     auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; |  * and managing the extents of it. Once all the parameters of a single block are obtained, | ||||||
|  |  * the function calls '3DProcessBlock' to process that particular Block. | ||||||
|  |  * | ||||||
|  |  * Documentation for the memory layout and decoding can be found at: | ||||||
|  |  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | ||||||
|  |  */ | ||||||
|  | void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||||
|  |                            const u32 width, const u32 height, const u32 depth, | ||||||
|  |                            const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||||||
|  |                            const u32 block_height, const u32 block_depth) { | ||||||
|  |     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||||
|     const u32 stride_x = width * out_bytes_per_pixel; |     const u32 stride_x = width * out_bytes_per_pixel; | ||||||
|     const u32 layer_z = height * stride_x; |     const u32 layer_z = height * stride_x; | ||||||
|     const u32 gob_x_bytes = 64; |     const u32 gob_x_bytes = 64; | ||||||
| @@ -157,33 +116,41 @@ void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzl | |||||||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { |             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||||
|                 const u32 x_start = xb * block_x_elements; |                 const u32 x_start = xb * block_x_elements; | ||||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); |                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||||
|                 Precise3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |                 Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||||
|                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, |                                       z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||||
|                                   stride_x, bytes_per_pixel, out_bytes_per_pixel); |                                       layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||||
|                 tile_offset += block_size; |                 tile_offset += block_size; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | /** | ||||||
|                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, |  * This function manages ALL the GOBs(Group of Bytes) Inside a single block. | ||||||
|                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, |  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||||
|                        const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, |  * those. Block_Width is assumed to be 1. | ||||||
|                        const u32 out_bytes_per_pixel) { |  */ | ||||||
|  | void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||||
|  |                         const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||||
|  |                         const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||||
|  |                         const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||||
|  |                         const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||||
|     std::array<u8*, 2> data_ptrs; |     std::array<u8*, 2> data_ptrs; | ||||||
|     u32 z_adress = tile_offset; |     u32 z_adress = tile_offset; | ||||||
|     const u32 x_startb = x_start * bytes_per_pixel; |     const u32 x_startb = x_start * bytes_per_pixel; | ||||||
|     const u32 x_endb = x_end * bytes_per_pixel; |     const u32 x_endb = x_end * bytes_per_pixel; | ||||||
|     const u32 copy_size = 16; |     const u32 copy_size = 16; | ||||||
|     const u32 gob_size = 64 * 8 * 1; |     const u32 gob_size_x = 64; | ||||||
|  |     const u32 gob_size_y = 8; | ||||||
|  |     const u32 gob_size_z = 1; | ||||||
|  |     const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; | ||||||
|     for (u32 z = z_start; z < z_end; z++) { |     for (u32 z = z_start; z < z_end; z++) { | ||||||
|         u32 y_adress = z_adress; |         u32 y_adress = z_adress; | ||||||
|         u32 pixel_base = layer_z * z + y_start * stride_x; |         u32 pixel_base = layer_z * z + y_start * stride_x; | ||||||
|         for (u32 y = y_start; y < y_end; y++) { |         for (u32 y = y_start; y < y_end; y++) { | ||||||
|             const auto& table = fast_swizzle_table[y % 8]; |             const auto& table = fast_swizzle_table[y % gob_size_y]; | ||||||
|             for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { |             for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { | ||||||
|                 const u32 swizzle_offset{y_adress + table[(xb / 16) % 4]}; |                 const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]}; | ||||||
|                 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; |                 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; | ||||||
|                 const u32 pixel_index{out_x + pixel_base}; |                 const u32 pixel_index{out_x + pixel_base}; | ||||||
|                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||||
| @@ -191,18 +158,27 @@ void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, c | |||||||
|                 std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); |                 std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); | ||||||
|             } |             } | ||||||
|             pixel_base += stride_x; |             pixel_base += stride_x; | ||||||
|             if ((y + 1) % 8 == 0) |             if ((y + 1) % gob_size_y == 0) | ||||||
|                 y_adress += gob_size; |                 y_adress += gob_size; | ||||||
|         } |         } | ||||||
|         z_adress += xy_block_size; |         z_adress += xy_block_size; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | /** | ||||||
|                         u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, |  * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||||||
|                         u32 block_height, u32 block_depth) { |  * The body of this function takes care of splitting the swizzled texture into blocks, | ||||||
|     auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; |  * and managing the extents of it. Once all the parameters of a single block are obtained, | ||||||
|  |  * the function calls '3DProcessBlock' to process that particular Block. | ||||||
|  |  * | ||||||
|  |  * Documentation for the memory layout and decoding can be found at: | ||||||
|  |  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | ||||||
|  |  */ | ||||||
|  | void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||||
|  |                         const u32 width, const u32 height, const u32 depth, | ||||||
|  |                         const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||||||
|  |                         const u32 block_height, const u32 block_depth) { | ||||||
|  |     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||||
|     const u32 stride_x = width * out_bytes_per_pixel; |     const u32 stride_x = width * out_bytes_per_pixel; | ||||||
|     const u32 layer_z = height * stride_x; |     const u32 layer_z = height * stride_x; | ||||||
|     const u32 gob_x_bytes = 64; |     const u32 gob_x_bytes = 64; | ||||||
| @@ -229,9 +205,9 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | |||||||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { |             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||||
|                 const u32 x_start = xb * block_x_elements; |                 const u32 x_start = xb * block_x_elements; | ||||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); |                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||||
|                 Fast3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |                 Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||||
|                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, |                                    z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||||
|                                   stride_x, bytes_per_pixel, out_bytes_per_pixel); |                                    layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||||
|                 tile_offset += block_size; |                 tile_offset += block_size; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| @@ -245,7 +221,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_ | |||||||
|                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); | ||||||
|     } else { |     } else { | ||||||
|         Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, |         Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, | ||||||
|                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |                               bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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