Implement glDepthRangeIndexeddNV
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								externals/glad/src/glad.c
									
									
									
									
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							| @@ -1044,6 +1044,7 @@ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; | ||||
| PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; | ||||
| PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; | ||||
| PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; | ||||
| PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; | ||||
| PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; | ||||
| PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; | ||||
| PFNGLDISABLEPROC glad_glDisable = NULL; | ||||
| @@ -7971,6 +7972,7 @@ static void load_GL_NV_depth_buffer_float(GLADloadproc load) { | ||||
| 	glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); | ||||
| 	glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV"); | ||||
| 	glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV"); | ||||
| 	glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV"); | ||||
| } | ||||
| static void load_GL_NV_draw_texture(GLADloadproc load) { | ||||
| 	if(!GLAD_GL_NV_draw_texture) return; | ||||
|   | ||||
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