vulkan: Implement rescaling shader patching

This commit is contained in:
ReinUsesLisp
2021-07-25 22:34:12 -03:00
committed by Fernando Sahmkow
parent dc72d4d4f5
commit d2388dd0d0
8 changed files with 103 additions and 27 deletions

View File

@@ -62,6 +62,7 @@ namespace Vulkan {
class Device;
class PipelineStatistics;
class RenderPassCache;
class RescalingPushConstant;
class VKScheduler;
class VKUpdateDescriptorQueue;
@@ -113,7 +114,7 @@ private:
template <typename Spec>
void ConfigureImpl(bool is_indexed);
void ConfigureDraw();
void ConfigureDraw(const RescalingPushConstant& rescaling);
void MakePipeline(VkRenderPass render_pass);
@@ -138,6 +139,7 @@ private:
std::array<Shader::Info, NUM_STAGES> stage_infos;
std::array<u32, 5> enabled_uniform_buffer_masks{};
VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
u32 num_textures{};
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;