gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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		| @@ -53,6 +53,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() { | ||||
|  | ||||
| template <typename T> | ||||
| std::vector<u8> CompressData(const T* source, std::size_t source_size) { | ||||
|     if (source_size > LZ4_MAX_INPUT_SIZE) { | ||||
|         // Source size exceeds LZ4 maximum input size | ||||
|         return {}; | ||||
|     } | ||||
|     const auto source_size_int = static_cast<int>(source_size); | ||||
|     const int max_compressed_size = LZ4_compressBound(source_size_int); | ||||
|     std::vector<u8> compressed(max_compressed_size); | ||||
|   | ||||
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