glsl/glasm: Pass and use scaling parameters in shaders
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					committed by
					
						 Fernando Sahmkow
						Fernando Sahmkow
					
				
			
			
				
	
			
			
			
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							4a512d6827
						
					
				
				
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					cfeb161c7e
				
			| @@ -448,6 +448,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I | ||||
|         header += fmt::format("SHARED_MEMORY {};", program.shared_memory_size); | ||||
|         header += fmt::format("SHARED shared_mem[]={{program.sharedmem}};"); | ||||
|     } | ||||
|     if (program.info.uses_rescaling_uniform) { | ||||
|         header += "PARAM scaling[1]={program.local[0..0]};"; | ||||
|     } | ||||
|     header += "TEMP "; | ||||
|     for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) { | ||||
|         header += fmt::format("R{},", index); | ||||
|   | ||||
| @@ -612,8 +612,9 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde | ||||
|     if (!index.IsImmediate()) { | ||||
|         throw NotImplementedException("Non-constant texture rescaling"); | ||||
|     } | ||||
|     UNIMPLEMENTED(); | ||||
|     ctx.Add("MOV.S {}.x,-1;", inst); | ||||
|     ctx.Add("AND.U RC.x,scaling[0].x,{};" | ||||
|             "SNE.S {},RC.x,0;", | ||||
|             1u << index.U32(), ctx.reg_alloc.Define(inst)); | ||||
| } | ||||
|  | ||||
| void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, | ||||
|   | ||||
| @@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { | ||||
| } | ||||
|  | ||||
| void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { | ||||
|     ctx.Add("MOV.F {}.x,program.env[0].x;", inst); | ||||
|     ctx.Add("MOV.F {}.x,scaling[0].y;", inst); | ||||
| } | ||||
|  | ||||
| void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { | ||||
|   | ||||
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