glsl: Add a more robust fp formatter
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		| @@ -146,7 +146,6 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { | ||||
| std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program, | ||||
|                      Bindings& bindings) { | ||||
|     EmitContext ctx{program, bindings, profile}; | ||||
|     // ctx.SetupBuffers(); | ||||
|     EmitCode(ctx, program); | ||||
|     ctx.code += "}"; | ||||
|     return ctx.code; | ||||
|   | ||||
| @@ -101,12 +101,12 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i | ||||
|  | ||||
| void EmitFPNeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                  [[maybe_unused]] std::string_view value) { | ||||
|     ctx.AddF32("{}=-{};", inst, value); | ||||
|     ctx.AddF32("{}=-({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitFPNeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                  [[maybe_unused]] std::string_view value) { | ||||
|     ctx.AddF64("{}=-{};", inst, value); | ||||
|     ctx.AddF64("{}=-({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|   | ||||
| @@ -31,11 +31,11 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin | ||||
| } | ||||
|  | ||||
| void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddU32("{}=-{};", inst, value); | ||||
|     ctx.AddU32("{}=-({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddU64("{}=-{};", inst, value); | ||||
|     ctx.AddU64("{}=-({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|   | ||||
| @@ -10,10 +10,9 @@ | ||||
| #include "shader_recompiler/backend/glsl/reg_alloc.h" | ||||
| #include "shader_recompiler/exception.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #pragma optimize("", off) | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
|  | ||||
| std::string Representation(Id id) { | ||||
|     if (id.is_condition_code != 0) { | ||||
|         throw NotImplementedException("Condition code"); | ||||
| @@ -25,6 +24,13 @@ std::string Representation(Id id) { | ||||
|     return fmt::format("R{}", index); | ||||
| } | ||||
|  | ||||
| std::string FormatFloat(std::string_view value, IR::Type type) { | ||||
|     const bool needs_dot = value.find_first_of('.') == std::string_view::npos; | ||||
|     const bool needs_suffix = !value.ends_with('f'); | ||||
|     const auto suffix = type == IR::Type::F32 ? "f" : "lf"; | ||||
|     return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : ""); | ||||
| } | ||||
|  | ||||
| std::string MakeImm(const IR::Value& value) { | ||||
|     switch (value.Type()) { | ||||
|     case IR::Type::U1: | ||||
| @@ -32,11 +38,11 @@ std::string MakeImm(const IR::Value& value) { | ||||
|     case IR::Type::U32: | ||||
|         return fmt::format("{}u", value.U32()); | ||||
|     case IR::Type::F32: | ||||
|         return fmt::format("{}f", value.F32()); | ||||
|         return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32); | ||||
|     case IR::Type::U64: | ||||
|         return fmt::format("{}ul", value.U64()); | ||||
|     case IR::Type::F64: | ||||
|         return fmt::format("{}lf", value.F64()); | ||||
|         return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64); | ||||
|     default: | ||||
|         throw NotImplementedException("Immediate type {}", value.Type()); | ||||
|     } | ||||
|   | ||||
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