gl_texture_cache: Fix format for RGBX16F
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		| @@ -85,7 +85,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format | |||||||
|     {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false},                                       // RG8U |     {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false},                                       // RG8U | ||||||
|     {GL_RG8_SNORM, GL_RG, GL_BYTE, false},                                          // RG8S |     {GL_RG8_SNORM, GL_RG, GL_BYTE, false},                                          // RG8S | ||||||
|     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false},                             // RG32UI |     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false},                             // RG32UI | ||||||
|     {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false},                                   // RGBX16F |     {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false},                                     // RGBX16F | ||||||
|     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false},                             // R32UI |     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false},                             // R32UI | ||||||
|     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false},                                   // ASTC_2D_8X8 |     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false},                                   // ASTC_2D_8X8 | ||||||
|     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false},                                   // ASTC_2D_8X5 |     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false},                                   // ASTC_2D_8X5 | ||||||
|   | |||||||
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