renderer_vulkan/wrapper: Fix physical device sorting

The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).

This sorts devices as expected and fixes a debug assert on MSVC.
This commit is contained in:
ReinUsesLisp 2020-10-07 17:13:20 -03:00
parent cc0dc3280d
commit cd3e959f23
1 changed files with 35 additions and 13 deletions

View File

@ -6,6 +6,7 @@
#include <exception> #include <exception>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <string_view>
#include <utility> #include <utility>
#include <vector> #include <vector>
@ -17,21 +18,42 @@ namespace Vulkan::vk {
namespace { namespace {
void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) { template <typename Func>
std::stable_sort(devices.begin(), devices.end(), [&](auto lhs, auto rhs) { void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld,
// This will call Vulkan more than needed, but these calls are cheap. Func&& func) {
const auto lhs_properties = vk::PhysicalDevice(lhs, dld).GetProperties(); // Calling GetProperties calls Vulkan more than needed. But they are supposed to be cheap
const auto rhs_properties = vk::PhysicalDevice(rhs, dld).GetProperties(); // functions.
std::stable_sort(devices.begin(), devices.end(),
[&dld, &func](VkPhysicalDevice lhs, VkPhysicalDevice rhs) {
return func(vk::PhysicalDevice(lhs, dld).GetProperties(),
vk::PhysicalDevice(rhs, dld).GetProperties());
});
}
// Prefer discrete GPUs, Nvidia over AMD, AMD over Intel, Intel over the rest. void SortPhysicalDevicesPerVendor(std::vector<VkPhysicalDevice>& devices,
const bool preferred = const InstanceDispatch& dld,
(lhs_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && std::initializer_list<u32> vendor_ids) {
rhs_properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) || for (auto it = vendor_ids.end(); it != vendor_ids.begin();) {
(lhs_properties.vendorID == 0x10DE && rhs_properties.vendorID != 0x10DE) || --it;
(lhs_properties.vendorID == 0x1002 && rhs_properties.vendorID != 0x1002) || SortPhysicalDevices(devices, dld, [id = *it](const auto& lhs, const auto& rhs) {
(lhs_properties.vendorID == 0x8086 && rhs_properties.vendorID != 0x8086); return lhs.vendorID == id && rhs.vendorID != id;
return !preferred; });
}
}
void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) {
// Sort by name, this will set a base and make GPUs with higher numbers appear first
// (e.g. GTX 1650 will intentionally be listed before a GTX 1080).
SortPhysicalDevices(devices, dld, [](const auto& lhs, const auto& rhs) {
return std::string_view{lhs.deviceName} > std::string_view{rhs.deviceName};
}); });
// Prefer discrete over non-discrete
SortPhysicalDevices(devices, dld, [](const auto& lhs, const auto& rhs) {
return lhs.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
rhs.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
});
// Prefer Nvidia over AMD, AMD over Intel, Intel over the rest.
SortPhysicalDevicesPerVendor(devices, dld, {0x10DE, 0x1002, 0x8086});
} }
template <typename T> template <typename T>