glsl: Remove frag color initialization
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		| @@ -92,15 +92,6 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& | ||||
|  | ||||
| void EmitPrologue(EmitContext& ctx) { | ||||
|     InitializeOutputVaryings(ctx); | ||||
|  | ||||
|     if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) { | ||||
|         for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) { | ||||
|             if (ctx.info.stores_frag_color[index]) { | ||||
|                 continue; | ||||
|             } | ||||
|             ctx.Add("frag_color{}=vec4(0,0,0,1);", index); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitEpilogue(EmitContext&) {} | ||||
|   | ||||
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