shader: Fix FADD32I
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		| @@ -68,17 +68,15 @@ void TranslatorVisitor::FADD32I(u64 insn) { | |||||||
|     union { |     union { | ||||||
|         u64 raw; |         u64 raw; | ||||||
|         BitField<55, 1, u64> ftz; |         BitField<55, 1, u64> ftz; | ||||||
|         BitField<53, 1, u64> neg_b; |         BitField<56, 1, u64> neg_a; | ||||||
|         BitField<54, 1, u64> abs_a; |         BitField<54, 1, u64> abs_a; | ||||||
|         BitField<52, 1, u64> cc; |         BitField<52, 1, u64> cc; | ||||||
|         BitField<56, 1, u64> neg_a; |         BitField<53, 1, u64> neg_b; | ||||||
|         BitField<57, 1, u64> abs_b; |         BitField<57, 1, u64> abs_b; | ||||||
|         BitField<50, 1, u64> sat; |  | ||||||
|     } const fadd32i{insn}; |     } const fadd32i{insn}; | ||||||
|  |  | ||||||
|     FADD(*this, insn, fadd32i.sat != 0, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN, |     FADD(*this, insn, false, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN, GetFloatImm32(insn), | ||||||
|          GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0, |          fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0, fadd32i.neg_b != 0); | ||||||
|          fadd32i.neg_b != 0); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| } // namespace Shader::Maxwell | } // namespace Shader::Maxwell | ||||||
|   | |||||||
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