Vulkan: fix regression.
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87abab71ff
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c97c46747d
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@ -1221,9 +1221,12 @@ bool Image::BlitScaleHelper(bool scale_up) {
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const auto& resolution = runtime->resolution;
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const auto& resolution = runtime->resolution;
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const u32 scaled_width = resolution.ScaleUp(info.size.width);
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const u32 scaled_width = resolution.ScaleUp(info.size.width);
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const u32 scaled_height = is_2d ? resolution.ScaleUp(info.size.height) : info.size.height;
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const u32 scaled_height = is_2d ? resolution.ScaleUp(info.size.height) : info.size.height;
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if (!scale_view) {
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std::unique_ptr<ImageView>& blit_view = scale_up ? scale_view : normal_view;
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std::unique_ptr<Framebuffer>& blit_framebuffer =
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scale_up ? scale_framebuffer : normal_framebuffer;
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if (!blit_view) {
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const auto view_info = ImageViewInfo(ImageViewType::e2D, info.format);
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const auto view_info = ImageViewInfo(ImageViewType::e2D, info.format);
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scale_view = std::make_unique<ImageView>(*runtime, view_info, NULL_IMAGE_ID, *this);
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blit_view = std::make_unique<ImageView>(*runtime, view_info, NULL_IMAGE_ID, *this);
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}
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}
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const u32 src_width = scale_up ? info.size.width : scaled_width;
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const u32 src_width = scale_up ? info.size.width : scaled_width;
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@ -1239,26 +1242,26 @@ bool Image::BlitScaleHelper(bool scale_up) {
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.end = {static_cast<s32>(dst_width), static_cast<s32>(dst_height)},
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.end = {static_cast<s32>(dst_width), static_cast<s32>(dst_height)},
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};
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};
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const VkExtent2D extent{
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const VkExtent2D extent{
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.width = scaled_width,
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.width = std::max(scaled_width, info.size.width),
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.height = scaled_height,
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.height = std::max(scaled_height, info.size.width),
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};
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};
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auto* view_ptr = scale_view.get();
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auto* view_ptr = blit_view.get();
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if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
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if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
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if (!scale_framebuffer) {
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if (!blit_framebuffer) {
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scale_framebuffer = std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
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blit_framebuffer = std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
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}
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}
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const auto color_view = scale_view->Handle(Shader::TextureType::Color2D);
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const auto color_view = blit_view->Handle(Shader::TextureType::Color2D);
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runtime->blit_image_helper.BlitColor(scale_framebuffer.get(), color_view, dst_region,
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runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
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src_region, operation, BLIT_OPERATION);
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src_region, operation, BLIT_OPERATION);
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} else if (!runtime->device.IsBlitDepthStencilSupported() &&
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} else if (!runtime->device.IsBlitDepthStencilSupported() &&
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!scale_framebuffer) {
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if (!blit_framebuffer) {
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scale_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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}
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}
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runtime->blit_image_helper.BlitDepthStencil(
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runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(),
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scale_framebuffer.get(), scale_view->DepthView(), scale_view->StencilView(), dst_region,
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blit_view->StencilView(), dst_region,
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src_region, operation, BLIT_OPERATION);
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src_region, operation, BLIT_OPERATION);
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} else {
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} else {
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// TODO: Use helper blits where applicable
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// TODO: Use helper blits where applicable
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