gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
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		| @@ -1667,7 +1667,15 @@ private: | |||||||
|             } |             } | ||||||
|             case OpCode::Id::KIL: { |             case OpCode::Id::KIL: { | ||||||
|                 ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always); |                 ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always); | ||||||
|  |  | ||||||
|  |                 // Enclose "discard" in a conditional, so that GLSL compilation does not complain | ||||||
|  |                 // about unexecuted instructions that may follow this. | ||||||
|  |                 shader.AddLine("if (true) {"); | ||||||
|  |                 ++shader.scope; | ||||||
|                 shader.AddLine("discard;"); |                 shader.AddLine("discard;"); | ||||||
|  |                 --shader.scope; | ||||||
|  |                 shader.AddLine("}"); | ||||||
|  |  | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|             case OpCode::Id::BRA: { |             case OpCode::Id::BRA: { | ||||||
|   | |||||||
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