glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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		| @@ -216,15 +216,6 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR | ||||
|             fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4)); | ||||
|     } | ||||
|     ctx.header += "void main(){\n"; | ||||
|     if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) { | ||||
|         ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);"; | ||||
|         // TODO: Properly resolve attribute issues | ||||
|         for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) { | ||||
|             if (!program.info.stores_generics[index]) { | ||||
|                 ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     DefineVariables(ctx, ctx.header); | ||||
|     if (ctx.uses_cc_carry) { | ||||
|         ctx.header += "uint carry;"; | ||||
|   | ||||
| @@ -6,6 +6,7 @@ | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| @@ -42,13 +43,19 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& | ||||
|     ctx.Add("{}={};", phi_reg, val_reg); | ||||
| } | ||||
|  | ||||
| void EmitPrologue(EmitContext&) { | ||||
|     // TODO | ||||
| void EmitPrologue(EmitContext& ctx) { | ||||
|     if (ctx.stage == Stage::VertexA || ctx.stage == Stage::VertexB) { | ||||
|         ctx.Add("gl_Position=vec4(0.0f, 0.0f, 0.0f, 1.0f);"); | ||||
|         // TODO: Properly resolve attribute issues | ||||
|         for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) { | ||||
|             if (!ctx.info.stores_generics[index]) { | ||||
|                 ctx.Add("out_attr{}=vec4(0,0,0,1);", index); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitEpilogue(EmitContext&) { | ||||
|     // TODO | ||||
| } | ||||
| void EmitEpilogue(EmitContext&) {} | ||||
|  | ||||
| void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { | ||||
|     ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); | ||||
|   | ||||
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