Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggers
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
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		| @@ -245,9 +245,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i | ||||
|  | ||||
|         button->setContextMenuPolicy(Qt::CustomContextMenu); | ||||
|         connect(button, &QPushButton::clicked, [=] { | ||||
|             HandleClick( | ||||
|                 button_map[button_id], | ||||
|                 [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; }, | ||||
|             HandleClick(button_map[button_id], | ||||
|                         [=](Common::ParamPackage params) { | ||||
|                             // Workaround for ZL & ZR for analog triggers like on XBOX controllors. | ||||
|                             // Analog triggers (from controllers like the XBOX controller) would not | ||||
|                             // work due to a different range of their signals (from 0 to 255 on | ||||
|                             // analog triggers instead of -32768 to 32768 on analog joysticks). The | ||||
|                             // SDL driver misinterprets analog triggers as analog joysticks. | ||||
|                             // TODO: reinterpret the signal range for analog triggers to map the | ||||
|                             // values correctly. This is required for the correct emulation of the | ||||
|                             // analog triggers of the GameCube controller. | ||||
|                             if (button_id == Settings::NativeButton::ZL || | ||||
|                                 button_id == Settings::NativeButton::ZR) { | ||||
|                                 params.Set("direction", "+"); | ||||
|                                 params.Set("threshold", "0.5"); | ||||
|                             } | ||||
|                             buttons_param[button_id] = std::move(params); | ||||
|                         }, | ||||
|                         InputCommon::Polling::DeviceType::Button); | ||||
|         }); | ||||
|         connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { | ||||
|   | ||||
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