Shader Debugger: Fix freeze when double-clicking shader disassembly
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		| @@ -359,7 +359,7 @@ void GPUCommandListWidget::CopyAllToClipboard() { | ||||
|     QClipboard* clipboard = QApplication::clipboard(); | ||||
|     QString text; | ||||
|  | ||||
|     QAbstractItemModel* model = static_cast<QAbstractListModel*>(list_widget->model()); | ||||
|     QAbstractItemModel* model = static_cast<QAbstractItemModel*>(list_widget->model()); | ||||
|  | ||||
|     for (int row = 0; row < model->rowCount({}); ++row) { | ||||
|         for (int col = 0; col < model->columnCount({}); ++col) { | ||||
|   | ||||
| @@ -27,18 +27,10 @@ using nihstro::Instruction; | ||||
| using nihstro::SourceRegister; | ||||
| using nihstro::SwizzlePattern; | ||||
|  | ||||
| GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) { | ||||
| GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractTableModel(parent), par(parent) { | ||||
|  | ||||
| } | ||||
|  | ||||
| QModelIndex GraphicsVertexShaderModel::index(int row, int column, const QModelIndex& parent) const { | ||||
|     return createIndex(row, column); | ||||
| } | ||||
|  | ||||
| QModelIndex GraphicsVertexShaderModel::parent(const QModelIndex& child) const { | ||||
|     return QModelIndex(); | ||||
| } | ||||
|  | ||||
| int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const { | ||||
|     return 3; | ||||
| } | ||||
|   | ||||
| @@ -4,7 +4,7 @@ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <QAbstractListModel> | ||||
| #include <QAbstractTableModel> | ||||
|  | ||||
| #include "graphics_breakpoint_observer.h" | ||||
|  | ||||
| @@ -17,14 +17,12 @@ class QSpinBox; | ||||
|  | ||||
| class GraphicsVertexShaderWidget; | ||||
|  | ||||
| class GraphicsVertexShaderModel : public QAbstractItemModel { | ||||
| class GraphicsVertexShaderModel : public QAbstractTableModel { | ||||
|     Q_OBJECT | ||||
|  | ||||
| public: | ||||
|     GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent); | ||||
|  | ||||
|     QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override; | ||||
|     QModelIndex parent(const QModelIndex& child) const override; | ||||
|     int columnCount(const QModelIndex& parent = QModelIndex()) const override; | ||||
|     int rowCount(const QModelIndex& parent = QModelIndex()) const override; | ||||
|     QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; | ||||
|   | ||||
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