renderer_vulkan: pause turbo submissions on inactive queue
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432d48d9c8
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@ -112,6 +112,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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state_tracker, scheduler) {
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if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
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turbo_mode.emplace(instance, dld);
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scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
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}
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Report();
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} catch (const vk::Exception& exception) {
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@ -120,6 +121,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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}
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RendererVulkan::~RendererVulkan() {
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scheduler.RegisterOnSubmit([] {});
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void(device.GetLogical().WaitIdle());
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}
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@ -213,6 +213,11 @@ void Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_s
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.signalSemaphoreCount = num_signal_semaphores,
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.pSignalSemaphores = signal_semaphores.data(),
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};
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if (on_submit) {
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on_submit();
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}
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switch (const VkResult result = device.GetGraphicsQueue().Submit(submit_info)) {
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case VK_SUCCESS:
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break;
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@ -5,6 +5,7 @@
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#include <condition_variable>
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <thread>
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#include <utility>
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@ -66,6 +67,11 @@ public:
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query_cache = &query_cache_;
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}
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// Registers a callback to perform on queue submission.
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void RegisterOnSubmit(std::function<void()>&& func) {
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on_submit = std::move(func);
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}
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/// Send work to a separate thread.
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template <typename T>
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void Record(T&& command) {
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@ -216,6 +222,7 @@ private:
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vk::CommandBuffer current_cmdbuf;
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std::unique_ptr<CommandChunk> chunk;
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std::function<void()> on_submit;
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State state;
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@ -14,11 +14,21 @@ using namespace Common::Literals;
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TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
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: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
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{
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std::scoped_lock lk{m_submission_lock};
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m_submission_time = std::chrono::steady_clock::now();
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}
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m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
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}
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TurboMode::~TurboMode() = default;
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void TurboMode::QueueSubmitted() {
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std::scoped_lock lk{m_submission_lock};
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m_submission_time = std::chrono::steady_clock::now();
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m_submission_cv.notify_one();
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}
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void TurboMode::Run(std::stop_token stop_token) {
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auto& dld = m_device.GetLogical();
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@ -199,6 +209,13 @@ void TurboMode::Run(std::stop_token stop_token) {
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// Wait for completion.
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fence.Wait();
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// Wait for the next graphics queue submission if necessary.
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std::unique_lock lk{m_submission_lock};
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Common::CondvarWait(m_submission_cv, lk, stop_token, [this] {
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return (std::chrono::steady_clock::now() - m_submission_time) <=
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std::chrono::milliseconds{100};
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});
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}
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}
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@ -3,6 +3,9 @@
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#pragma once
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#include <chrono>
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#include <mutex>
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#include "common/polyfill_thread.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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@ -15,11 +18,17 @@ public:
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explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld);
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~TurboMode();
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void QueueSubmitted();
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private:
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void Run(std::stop_token stop_token);
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Device m_device;
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MemoryAllocator m_allocator;
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std::mutex m_submission_lock;
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std::condition_variable_any m_submission_cv;
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std::chrono::time_point<std::chrono::steady_clock> m_submission_time{};
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std::jthread m_thread;
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};
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