configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
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		| @@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     ui->backend->addItem(QStringLiteral("GLSL")); |     ui->backend->addItem(QStringLiteral("GLSL")); | ||||||
|     ui->backend->addItem(tr("GLASM (NVIDIA Only)")); |     ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)")); | ||||||
|     ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); |     ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); | ||||||
|  |  | ||||||
|     SetupPerGameUI(); |     SetupPerGameUI(); | ||||||
|   | |||||||
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