android: video_core: Disable some problematic things on GPU Normal.
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@ -593,6 +593,12 @@ void Maxwell3D::ProcessQueryCondition() {
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}
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}
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void Maxwell3D::ProcessCounterReset() {
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void Maxwell3D::ProcessCounterReset() {
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#if ANDROID
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if (!Settings::IsGPULevelHigh()) {
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// This is problematic on Android, disable on GPU Normal.
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return;
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}
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#endif
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switch (regs.clear_report_value) {
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switch (regs.clear_report_value) {
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case Regs::ClearReport::ZPassPixelCount:
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case Regs::ClearReport::ZPassPixelCount:
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rasterizer->ResetCounter(QueryType::SamplesPassed);
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rasterizer->ResetCounter(QueryType::SamplesPassed);
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@ -614,6 +620,12 @@ std::optional<u64> Maxwell3D::GetQueryResult() {
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case Regs::ReportSemaphore::Report::Payload:
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case Regs::ReportSemaphore::Report::Payload:
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return regs.report_semaphore.payload;
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return regs.report_semaphore.payload;
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case Regs::ReportSemaphore::Report::ZPassPixelCount64:
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case Regs::ReportSemaphore::Report::ZPassPixelCount64:
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#if ANDROID
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if (!Settings::IsGPULevelHigh()) {
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// This is problematic on Android, disable on GPU Normal.
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return 120;
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}
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#endif
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// Deferred.
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// Deferred.
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rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
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rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
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system.GPU().GetTicks());
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system.GPU().GetTicks());
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@ -188,7 +188,14 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
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FlushWork();
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FlushWork();
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gpu_memory->FlushCaching();
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gpu_memory->FlushCaching();
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#if ANDROID
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if (Settings::IsGPULevelHigh()) {
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// This is problematic on Android, disable on GPU Normal.
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query_cache.UpdateCounters();
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query_cache.UpdateCounters();
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}
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#else
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query_cache.UpdateCounters();
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#endif
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GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
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GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
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if (!pipeline) {
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if (!pipeline) {
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@ -272,7 +279,14 @@ void RasterizerVulkan::DrawTexture() {
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SCOPE_EXIT({ gpu.TickWork(); });
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SCOPE_EXIT({ gpu.TickWork(); });
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FlushWork();
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FlushWork();
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#if ANDROID
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if (Settings::IsGPULevelHigh()) {
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// This is problematic on Android, disable on GPU Normal.
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query_cache.UpdateCounters();
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query_cache.UpdateCounters();
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}
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#else
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query_cache.UpdateCounters();
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#endif
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.UpdateRenderTargets(false);
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texture_cache.UpdateRenderTargets(false);
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@ -239,8 +239,15 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
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void Scheduler::AllocateNewContext() {
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void Scheduler::AllocateNewContext() {
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// Enable counters once again. These are disabled when a command buffer is finished.
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// Enable counters once again. These are disabled when a command buffer is finished.
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if (query_cache) {
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if (query_cache) {
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#if ANDROID
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if (Settings::IsGPULevelHigh()) {
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// This is problematic on Android, disable on GPU Normal.
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query_cache->UpdateCounters();
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query_cache->UpdateCounters();
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}
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}
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#else
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query_cache->UpdateCounters();
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#endif
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}
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}
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}
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void Scheduler::InvalidateState() {
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void Scheduler::InvalidateState() {
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@ -250,7 +257,14 @@ void Scheduler::InvalidateState() {
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}
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}
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void Scheduler::EndPendingOperations() {
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void Scheduler::EndPendingOperations() {
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#if ANDROID
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if (Settings::IsGPULevelHigh()) {
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// This is problematic on Android, disable on GPU Normal.
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query_cache->DisableStreams();
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query_cache->DisableStreams();
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}
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#else
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query_cache->DisableStreams();
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#endif
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EndRenderPass();
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EndRenderPass();
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}
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}
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