shader: Implement BFE and BFI CC
Fix two bugs in BFI.
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		| @@ -10,8 +10,7 @@ Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) { | ||||
|     return ctx.OpSelect(ctx.U1, cond, true_value, false_value); | ||||
| } | ||||
|  | ||||
| Id EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Id cond, | ||||
|                 [[maybe_unused]] Id true_value, [[maybe_unused]] Id false_value) { | ||||
| Id EmitSelectU8(EmitContext&, Id, Id, Id) { | ||||
|     throw NotImplementedException("SPIR-V Instruction"); | ||||
| } | ||||
|  | ||||
|   | ||||
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