shader: Implement TMML partially
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		| @@ -297,8 +297,8 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i | ||||
|  | ||||
| Id EmitImageQueryLod(EmitContext& ctx, IR::Inst*, const IR::Value& index, Id coords) { | ||||
|     const Id zero{ctx.f32_zero_value}; | ||||
|     const Id image{TextureImage(ctx, index)}; | ||||
|     return ctx.OpCompositeConstruct(ctx.F32[4], ctx.OpImageQueryLod(ctx.F32[2], image, coords), | ||||
|     const Id sampler{Texture(ctx, index)}; | ||||
|     return ctx.OpCompositeConstruct(ctx.F32[4], ctx.OpImageQueryLod(ctx.F32[2], sampler, coords), | ||||
|                                     zero, zero); | ||||
| } | ||||
|  | ||||
|   | ||||
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