Second part of Golden's PR
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<item>
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<item>
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<widget class="QCheckBox" name="use_disk_shader_cache">
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<widget class="QCheckBox" name="use_disk_shader_cache">
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<property name="text">
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<property name="text">
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<string>Use disk shader cache</string>
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<string>Use disk pipeline cache</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
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<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Use asynchronous shader building (hack)</string>
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<string>Use asynchronous shader building (Hack)</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Use Fast GPU Time (hack)</string>
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<string>Use Fast GPU Time (Hack)</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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