Merge pull request #1015 from yuriks/vertex-caching
Videocore: Implement simple vertex caching
This commit is contained in:
commit
bd6131bdc0
|
@ -206,18 +206,42 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
std::map<u32, u32> ranges;
|
std::map<u32, u32> ranges;
|
||||||
} memory_accesses;
|
} memory_accesses;
|
||||||
|
|
||||||
|
// Simple circular-replacement vertex cache
|
||||||
|
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
||||||
|
const size_t VERTEX_CACHE_SIZE = 32;
|
||||||
|
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
|
||||||
|
std::array<VertexShader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
|
||||||
|
|
||||||
|
unsigned int vertex_cache_pos = 0;
|
||||||
|
vertex_cache_ids.fill(-1);
|
||||||
|
|
||||||
for (unsigned int index = 0; index < regs.num_vertices; ++index)
|
for (unsigned int index = 0; index < regs.num_vertices; ++index)
|
||||||
{
|
{
|
||||||
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
|
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
|
||||||
|
|
||||||
|
// -1 is a common special value used for primitive restart. Since it's unknown if
|
||||||
|
// the PICA supports it, and it would mess up the caching, guard against it here.
|
||||||
|
ASSERT(vertex != -1);
|
||||||
|
|
||||||
|
bool vertex_cache_hit = false;
|
||||||
|
VertexShader::OutputVertex output;
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
// TODO: Implement some sort of vertex cache!
|
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
int size = index_u16 ? 2 : 1;
|
int size = index_u16 ? 2 : 1;
|
||||||
memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
|
memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
||||||
|
if (vertex == vertex_cache_ids[i]) {
|
||||||
|
output = vertex_cache[i];
|
||||||
|
vertex_cache_hit = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!vertex_cache_hit) {
|
||||||
// Initialize data for the current vertex
|
// Initialize data for the current vertex
|
||||||
VertexShader::InputVertex input;
|
VertexShader::InputVertex input;
|
||||||
|
|
||||||
|
@ -262,9 +286,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
|
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
|
||||||
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
||||||
} else {
|
} else {
|
||||||
// TODO(yuriks): In this case, no data gets loaded and the vertex remains
|
// TODO(yuriks): In this case, no data gets loaded and the vertex
|
||||||
// with the last value it had. This isn't currently maintained
|
// remains with the last value it had. This isn't currently maintained
|
||||||
// as global state, however, and so won't work in Cita yet.
|
// as global state, however, and so won't work in Citra yet.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -284,10 +308,13 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Send to vertex shader
|
// Send to vertex shader
|
||||||
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
|
output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
// TODO: Add processed vertex to vertex cache!
|
vertex_cache[vertex_cache_pos] = output;
|
||||||
|
vertex_cache_ids[vertex_cache_pos] = vertex;
|
||||||
|
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Settings::values.use_hw_renderer) {
|
if (Settings::values.use_hw_renderer) {
|
||||||
|
|
Loading…
Reference in New Issue