Vulkan: convert S8D24 <-> ABGR8
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@@ -1067,10 +1067,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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}
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break;
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case PixelFormat::A8B8G8R8_UNORM:
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM ||
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src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
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}
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if (src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
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return blit_image_helper.ConvertS8D24ToABGR8(dst, src_view);
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}
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break;
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case PixelFormat::R32_FLOAT:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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