video_core: Disable anisotropic filtering for samplers with depth compare
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		| @@ -62,8 +62,9 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept { | |||||||
| } | } | ||||||
|  |  | ||||||
| float TSCEntry::MaxAnisotropy() const noexcept { | float TSCEntry::MaxAnisotropy() const noexcept { | ||||||
|     if (max_anisotropy == 0 && (mipmap_filter != TextureMipmapFilter::Linear && |     if (max_anisotropy == 0 && (depth_compare_enabled.Value() || | ||||||
|                                 !Settings::values.use_aggressive_anisotropic_filtering)) { |                                 (mipmap_filter != TextureMipmapFilter::Linear && | ||||||
|  |                                  !Settings::values.use_aggressive_anisotropic_filtering))) { | ||||||
|         return 1.0f; |         return 1.0f; | ||||||
|     } |     } | ||||||
|     const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); |     const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); | ||||||
|   | |||||||
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