network: Use lower timeout for enet_host_service
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
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		| @@ -234,7 +234,7 @@ public: | ||||
| void Room::RoomImpl::ServerLoop() { | ||||
|     while (state != State::Closed) { | ||||
|         ENetEvent event; | ||||
|         if (enet_host_service(server, &event, 50) > 0) { | ||||
|         if (enet_host_service(server, &event, 5) > 0) { | ||||
|             switch (event.type) { | ||||
|             case ENET_EVENT_TYPE_RECEIVE: | ||||
|                 switch (event.packet->data[0]) { | ||||
|   | ||||
| @@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() { | ||||
|     while (IsConnected()) { | ||||
|         std::lock_guard lock(network_mutex); | ||||
|         ENetEvent event; | ||||
|         if (enet_host_service(client, &event, 100) > 0) { | ||||
|         if (enet_host_service(client, &event, 5) > 0) { | ||||
|             switch (event.type) { | ||||
|             case ENET_EVENT_TYPE_RECEIVE: | ||||
|                 switch (event.packet->data[0]) { | ||||
|   | ||||
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