configuration: Add async ASTC decode setting
This commit is contained in:
		| @@ -59,6 +59,7 @@ void LogSettings() { | ||||
|                 values.use_asynchronous_gpu_emulation.GetValue()); | ||||
|     log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); | ||||
|     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||||
|     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | ||||
|     log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | ||||
|     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | ||||
|     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | ||||
| @@ -212,6 +213,7 @@ void RestoreGlobalState(bool is_powered_on) { | ||||
|     values.use_asynchronous_gpu_emulation.SetGlobal(true); | ||||
|     values.nvdec_emulation.SetGlobal(true); | ||||
|     values.accelerate_astc.SetGlobal(true); | ||||
|     values.async_astc.SetGlobal(true); | ||||
|     values.use_vsync.SetGlobal(true); | ||||
|     values.shader_backend.SetGlobal(true); | ||||
|     values.use_asynchronous_shaders.SetGlobal(true); | ||||
|   | ||||
| @@ -453,6 +453,7 @@ struct Values { | ||||
|     SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | ||||
|     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | ||||
|     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | ||||
|     SwitchableSetting<bool> async_astc{false, "async_astc"}; | ||||
|     SwitchableSetting<bool> use_vsync{true, "use_vsync"}; | ||||
|     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, | ||||
|                                                           ShaderBackend::SPIRV, "shader_backend"}; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user