shader: Implement VertexA stage
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		| @@ -25,6 +25,7 @@ void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id fal | ||||
| void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label); | ||||
| void EmitSelectionMerge(EmitContext& ctx, Id merge_label); | ||||
| void EmitReturn(EmitContext& ctx); | ||||
| void EmitJoin(EmitContext& ctx); | ||||
| void EmitUnreachable(EmitContext& ctx); | ||||
| void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label); | ||||
| void EmitBarrier(EmitContext& ctx); | ||||
|   | ||||
| @@ -26,6 +26,10 @@ void EmitReturn(EmitContext& ctx) { | ||||
|     ctx.OpReturn(); | ||||
| } | ||||
|  | ||||
| void EmitJoin(EmitContext&) { | ||||
|     throw NotImplementedException("Join shouldn't be emitted"); | ||||
| } | ||||
|  | ||||
| void EmitUnreachable(EmitContext& ctx) { | ||||
|     ctx.OpUnreachable(); | ||||
| } | ||||
|   | ||||
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