input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing.
This commit is contained in:
		| @@ -46,9 +46,8 @@ static int SDLEventWatcher(void* userdata, SDL_Event* event) { | ||||
|  | ||||
| class SDLJoystick { | ||||
| public: | ||||
|     SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, | ||||
|                 decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) | ||||
|         : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {} | ||||
|     SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick) | ||||
|         : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {} | ||||
|  | ||||
|     void SetButton(int button, bool value) { | ||||
|         std::lock_guard lock{mutex}; | ||||
| @@ -114,10 +113,8 @@ public: | ||||
|         return sdl_joystick.get(); | ||||
|     } | ||||
|  | ||||
|     void SetSDLJoystick(SDL_Joystick* joystick, | ||||
|                         decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) { | ||||
|         sdl_joystick = | ||||
|             std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter); | ||||
|     void SetSDLJoystick(SDL_Joystick* joystick) { | ||||
|         sdl_joystick.reset(joystick); | ||||
|     } | ||||
|  | ||||
| private: | ||||
| @@ -140,13 +137,13 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g | ||||
|     const auto it = joystick_map.find(guid); | ||||
|     if (it != joystick_map.end()) { | ||||
|         while (it->second.size() <= static_cast<std::size_t>(port)) { | ||||
|             auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), | ||||
|                                                           nullptr, [](SDL_Joystick*) {}); | ||||
|             auto joystick = | ||||
|                 std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr); | ||||
|             it->second.emplace_back(std::move(joystick)); | ||||
|         } | ||||
|         return it->second[port]; | ||||
|     } | ||||
|     auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {}); | ||||
|     auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr); | ||||
|     return joystick_map[guid].emplace_back(std::move(joystick)); | ||||
| } | ||||
|  | ||||
| @@ -222,12 +219,13 @@ void SDLState::InitJoystick(int joystick_index) { | ||||
| } | ||||
|  | ||||
| void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | ||||
|     std::string guid = GetGUID(sdl_joystick); | ||||
|     const std::string guid = GetGUID(sdl_joystick); | ||||
|  | ||||
|     std::shared_ptr<SDLJoystick> joystick; | ||||
|     { | ||||
|         std::lock_guard lock{joystick_map_mutex}; | ||||
|         // This call to guid is safe since the joystick is guaranteed to be in the map | ||||
|         auto& joystick_guid_list = joystick_map[guid]; | ||||
|         const auto& joystick_guid_list = joystick_map[guid]; | ||||
|         const auto joystick_it = | ||||
|             std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), | ||||
|                          [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { | ||||
| @@ -235,9 +233,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | ||||
|                          }); | ||||
|         joystick = *joystick_it; | ||||
|     } | ||||
|     // Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback | ||||
|     // which locks the mutex again | ||||
|     joystick->SetSDLJoystick(nullptr, [](SDL_Joystick*) {}); | ||||
|  | ||||
|     // Destruct SDL_Joystick outside the lock guard because SDL can internally call the | ||||
|     // event callback which locks the mutex again. | ||||
|     joystick->SetSDLJoystick(nullptr); | ||||
| } | ||||
|  | ||||
| void SDLState::HandleGameControllerEvent(const SDL_Event& event) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user