gl_rasterizer: Remove num vertex buffers magic number
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		| @@ -54,6 +54,8 @@ MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255 | |||||||
|  |  | ||||||
| namespace { | namespace { | ||||||
|  |  | ||||||
|  | constexpr std::size_t NumSupportedVertexAttributes = 16; | ||||||
|  |  | ||||||
| template <typename Engine, typename Entry> | template <typename Engine, typename Entry> | ||||||
| Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, | Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, | ||||||
|                                                Tegra::Engines::ShaderType shader_type, |                                                Tegra::Engines::ShaderType shader_type, | ||||||
| @@ -134,7 +136,7 @@ void RasterizerOpenGL::SetupVertexFormat() { | |||||||
|     // avoid OpenGL errors. |     // avoid OpenGL errors. | ||||||
|     // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't |     // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't | ||||||
|     // assume every shader uses them all. |     // assume every shader uses them all. | ||||||
|     for (std::size_t index = 0; index < 16; ++index) { |     for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { | ||||||
|         if (!flags[Dirty::VertexFormat0 + index]) { |         if (!flags[Dirty::VertexFormat0 + index]) { | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
| @@ -207,7 +209,7 @@ void RasterizerOpenGL::SetupVertexInstances() { | |||||||
|     flags[Dirty::VertexInstances] = false; |     flags[Dirty::VertexInstances] = false; | ||||||
|  |  | ||||||
|     const auto& regs = gpu.regs; |     const auto& regs = gpu.regs; | ||||||
|     for (std::size_t index = 0; index < 16; ++index) { |     for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { | ||||||
|         if (!flags[Dirty::VertexInstance0 + index]) { |         if (!flags[Dirty::VertexInstance0 + index]) { | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
|   | |||||||
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