shader: Implement PrimitiveId
This commit is contained in:
parent
183855e396
commit
b0f1255c8c
|
@ -1021,6 +1021,9 @@ void EmitContext::DefineInputs(const Info& info) {
|
||||||
fswzadd_lut_b =
|
fswzadd_lut_b =
|
||||||
ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
|
ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
|
||||||
}
|
}
|
||||||
|
if (info.loads_primitive_id) {
|
||||||
|
primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
|
||||||
|
}
|
||||||
if (info.loads_position) {
|
if (info.loads_position) {
|
||||||
const bool is_fragment{stage != Stage::Fragment};
|
const bool is_fragment{stage != Stage::Fragment};
|
||||||
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
|
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
|
||||||
|
|
|
@ -167,6 +167,7 @@ public:
|
||||||
Id clip_distances{};
|
Id clip_distances{};
|
||||||
Id layer{};
|
Id layer{};
|
||||||
Id viewport_index{};
|
Id viewport_index{};
|
||||||
|
Id primitive_id{};
|
||||||
|
|
||||||
Id fswzadd_lut_a{};
|
Id fswzadd_lut_a{};
|
||||||
Id fswzadd_lut_b{};
|
Id fswzadd_lut_b{};
|
||||||
|
|
|
@ -210,6 +210,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||||
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
||||||
}
|
}
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
|
case IR::Attribute::PrimitiveId:
|
||||||
|
return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
|
||||||
case IR::Attribute::PositionX:
|
case IR::Attribute::PositionX:
|
||||||
case IR::Attribute::PositionY:
|
case IR::Attribute::PositionY:
|
||||||
case IR::Attribute::PositionZ:
|
case IR::Attribute::PositionZ:
|
||||||
|
|
|
@ -34,6 +34,9 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (attribute) {
|
switch (attribute) {
|
||||||
|
case IR::Attribute::PrimitiveId:
|
||||||
|
info.loads_primitive_id = true;
|
||||||
|
break;
|
||||||
case IR::Attribute::PositionX:
|
case IR::Attribute::PositionX:
|
||||||
case IR::Attribute::PositionY:
|
case IR::Attribute::PositionY:
|
||||||
case IR::Attribute::PositionZ:
|
case IR::Attribute::PositionZ:
|
||||||
|
|
|
@ -107,6 +107,7 @@ struct Info {
|
||||||
std::array<bool, 30> uses_patches{};
|
std::array<bool, 30> uses_patches{};
|
||||||
|
|
||||||
std::array<InputVarying, 32> input_generics{};
|
std::array<InputVarying, 32> input_generics{};
|
||||||
|
bool loads_primitive_id{};
|
||||||
bool loads_position{};
|
bool loads_position{};
|
||||||
bool loads_instance_id{};
|
bool loads_instance_id{};
|
||||||
bool loads_vertex_id{};
|
bool loads_vertex_id{};
|
||||||
|
|
Loading…
Reference in New Issue