gl_texture_cache/rescaling_pass: minor cleanup
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		| @@ -82,18 +82,14 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | |||||||
|  |  | ||||||
| [[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, | [[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, | ||||||
|                                const IR::Attribute attrib) { |                                const IR::Attribute attrib) { | ||||||
|     if (Settings::values.resolution_info.active) { |     const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)}; | ||||||
|         const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)}; |     const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)}; | ||||||
|         const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)}; |     const IR::F32 frag_coord{ir.GetAttribute(attrib)}; | ||||||
|         const IR::F32 frag_coord{ir.GetAttribute(attrib)}; |     const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)}; | ||||||
|         const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)}; |     const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))}; | ||||||
|         const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))}; |     const IR::U32 deviation{ | ||||||
|         const IR::U32 deviation{ |         ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))}; | ||||||
|             ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))}; |     return IR::U32{ir.Select(is_scaled, deviation, value)}; | ||||||
|         return IR::U32{ir.Select(is_scaled, deviation, value)}; |  | ||||||
|     } else { |  | ||||||
|         return value; |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|  |  | ||||||
| [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { | [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { | ||||||
|   | |||||||
| @@ -474,8 +474,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& | |||||||
|     set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle); |     set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle); | ||||||
|  |  | ||||||
|     resolution = Settings::values.resolution_info; |     resolution = Settings::values.resolution_info; | ||||||
|     is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0; |     if (resolution.active) { | ||||||
|     if (is_rescaling_on) { |  | ||||||
|         rescale_draw_fbo.Create(); |         rescale_draw_fbo.Create(); | ||||||
|         rescale_read_fbo.Create(); |         rescale_read_fbo.Create(); | ||||||
|  |  | ||||||
| @@ -957,7 +956,7 @@ bool Image::ScaleUp() { | |||||||
|     if (True(flags & ImageFlagBits::Rescaled)) { |     if (True(flags & ImageFlagBits::Rescaled)) { | ||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
|     if (!runtime->is_rescaling_on) { |     if (!runtime->resolution.active) { | ||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
|     if (gl_format == 0 && gl_type == 0) { |     if (gl_format == 0 && gl_type == 0) { | ||||||
|   | |||||||
| @@ -156,7 +156,6 @@ private: | |||||||
|     OGLFramebuffer rescale_draw_fbo; |     OGLFramebuffer rescale_draw_fbo; | ||||||
|     OGLFramebuffer rescale_read_fbo; |     OGLFramebuffer rescale_read_fbo; | ||||||
|     Settings::ResolutionScalingInfo resolution; |     Settings::ResolutionScalingInfo resolution; | ||||||
|     bool is_rescaling_on{}; |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| class Image : public VideoCommon::ImageBase { | class Image : public VideoCommon::ImageBase { | ||||||
|   | |||||||
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