glsl: Implement Images
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		| @@ -91,11 +91,42 @@ std::string_view SamplerType(TextureType type, bool is_depth) { | ||||
|     case TextureType::Buffer: | ||||
|         return "samplerBuffer"; | ||||
|     default: | ||||
|         fmt::print("Texture type: {}", type); | ||||
|         throw NotImplementedException("Texture type: {}", type); | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string_view ImageType(TextureType type) { | ||||
|     switch (type) { | ||||
|     case TextureType::Color2D: | ||||
|         return "uimage2D"; | ||||
|     default: | ||||
|         throw NotImplementedException("Image type: {}", type); | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string_view ImageFormatString(ImageFormat format) { | ||||
|     switch (format) { | ||||
|     case ImageFormat::Typeless: | ||||
|         return ""; | ||||
|     case ImageFormat::R8_UINT: | ||||
|         return ",r8ui"; | ||||
|     case ImageFormat::R8_SINT: | ||||
|         return ",r8i"; | ||||
|     case ImageFormat::R16_UINT: | ||||
|         return ",r16ui"; | ||||
|     case ImageFormat::R16_SINT: | ||||
|         return ",r16i"; | ||||
|     case ImageFormat::R32_UINT: | ||||
|         return ",r32ui"; | ||||
|     case ImageFormat::R32G32_UINT: | ||||
|         return ",rg32ui"; | ||||
|     case ImageFormat::R32G32B32A32_UINT: | ||||
|         return ",rgba32ui"; | ||||
|     default: | ||||
|         throw NotImplementedException("Image format: {}", format); | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string_view GetTessMode(TessPrimitive primitive) { | ||||
|     switch (primitive) { | ||||
|     case TessPrimitive::Triangles: | ||||
| @@ -250,6 +281,7 @@ void EmitContext::SetupExtensions(std::string&) { | ||||
|     // TODO: track this usage | ||||
|     header += "#extension GL_ARB_sparse_texture2 : enable\n"; | ||||
|     header += "#extension GL_EXT_texture_shadow_lod : enable\n"; | ||||
|     header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; | ||||
|     if (info.uses_int64) { | ||||
|         header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; | ||||
|     } | ||||
| @@ -396,15 +428,25 @@ void EmitContext::DefineHelperFunctions() { | ||||
| void EmitContext::SetupImages(Bindings& bindings) { | ||||
|     image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); | ||||
|     for (const auto& desc : info.image_buffer_descriptors) { | ||||
|         throw NotImplementedException("image_buffer_descriptors"); | ||||
|         const auto indices{bindings.image + desc.count}; | ||||
|         for (u32 index = bindings.image; index < indices; ++index) { | ||||
|             header += fmt::format("layout(binding={}) uniform uimageBuffer img{};", bindings.image, | ||||
|                                   index); | ||||
|         } | ||||
|         image_buffer_bindings.push_back(bindings.image); | ||||
|         bindings.image += desc.count; | ||||
|     } | ||||
|     image_bindings.reserve(info.image_descriptors.size()); | ||||
|     for (const auto& desc : info.image_descriptors) { | ||||
|         throw NotImplementedException("image_bindings"); | ||||
|  | ||||
|         image_bindings.push_back(bindings.image); | ||||
|         const auto format{ImageFormatString(desc.format)}; | ||||
|         const auto image_type{ImageType(desc.type)}; | ||||
|         const auto qualifier{desc.is_written ? "" : "readonly "}; | ||||
|         const auto indices{bindings.image + desc.count}; | ||||
|         for (u32 index = bindings.image; index < indices; ++index) { | ||||
|             header += fmt::format("layout(binding={}{})uniform {}{} img{};", bindings.image, format, | ||||
|                                   qualifier, image_type, index); | ||||
|         } | ||||
|         bindings.image += desc.count; | ||||
|     } | ||||
|     texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); | ||||
|   | ||||
| @@ -14,15 +14,25 @@ namespace { | ||||
| std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, | ||||
|                     [[maybe_unused]] const IR::Value& index) { | ||||
|     if (info.type == TextureType::Buffer) { | ||||
|         throw NotImplementedException("TextureType::Buffer"); | ||||
|         return fmt::format("tex{}", ctx.texture_buffer_bindings.at(info.descriptor_index)); | ||||
|     } else { | ||||
|         return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, | ||||
|                   [[maybe_unused]] const IR::Value& index) { | ||||
|     if (info.type == TextureType::Buffer) { | ||||
|         return fmt::format("img{}", ctx.image_buffer_bindings.at(info.descriptor_index)); | ||||
|     } else { | ||||
|         return fmt::format("img{}", ctx.image_bindings.at(info.descriptor_index)); | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::Buffer: | ||||
|         return fmt::format("int({})", value); | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color2D: | ||||
| @@ -41,6 +51,7 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info | ||||
| std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) { | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::Buffer: | ||||
|         return fmt::format("int({})", value); | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color2D: | ||||
| @@ -349,8 +360,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst | ||||
|             ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, | ||||
|                     TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info)); | ||||
|         } else { | ||||
|             ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, | ||||
|                     TexelFetchCastToInt(coords, info), lod); | ||||
|             if (info.type == TextureType::Buffer) { | ||||
|                 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); | ||||
|             } else { | ||||
|                 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, | ||||
|                         TexelFetchCastToInt(coords, info), lod); | ||||
|             } | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
| @@ -434,14 +449,22 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I | ||||
| void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                    [[maybe_unused]] const IR::Value& index, | ||||
|                    [[maybe_unused]] std::string_view coords) { | ||||
|     NotImplemented(); | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const auto sparse_inst{PrepareSparse(inst)}; | ||||
|     if (sparse_inst) { | ||||
|         throw NotImplementedException("EmitImageRead Sparse"); | ||||
|     } | ||||
|     const auto image{Image(ctx, info, index)}; | ||||
|     ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, TexelFetchCastToInt(coords, info)); | ||||
| } | ||||
|  | ||||
| void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                     [[maybe_unused]] const IR::Value& index, | ||||
|                     [[maybe_unused]] std::string_view coords, | ||||
|                     [[maybe_unused]] std::string_view color) { | ||||
|     NotImplemented(); | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const auto image{Image(ctx, info, index)}; | ||||
|     ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color); | ||||
| } | ||||
|  | ||||
| void EmitBindlessImageSampleImplicitLod(EmitContext&) { | ||||
|   | ||||
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