use reference instead of pointer
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		| @@ -83,17 +83,17 @@ void Update() { | ||||
|     PadState changed = { { (state.hex ^ old_state.hex) } }; | ||||
|  | ||||
|     // Get the current Pad entry | ||||
|     PadDataEntry* pad_entry = &mem->pad.entries[mem->pad.index]; | ||||
|     PadDataEntry& pad_entry = mem->pad.entries[mem->pad.index]; | ||||
|  | ||||
|     // Update entry properties | ||||
|     pad_entry->current_state.hex = state.hex; | ||||
|     pad_entry->delta_additions.hex = changed.hex & state.hex; | ||||
|     pad_entry->delta_removals.hex = changed.hex & old_state.hex;; | ||||
|     pad_entry.current_state.hex = state.hex; | ||||
|     pad_entry.delta_additions.hex = changed.hex & state.hex; | ||||
|     pad_entry.delta_removals.hex = changed.hex & old_state.hex;; | ||||
|  | ||||
|     // Set circle Pad | ||||
|     pad_entry->circle_pad_x = state.circle_left  ? -MAX_CIRCLEPAD_POS : | ||||
|     pad_entry.circle_pad_x = state.circle_left  ? -MAX_CIRCLEPAD_POS : | ||||
|                               state.circle_right ?  MAX_CIRCLEPAD_POS : 0x0; | ||||
|     pad_entry->circle_pad_y = state.circle_down  ? -MAX_CIRCLEPAD_POS : | ||||
|     pad_entry.circle_pad_y = state.circle_down  ? -MAX_CIRCLEPAD_POS : | ||||
|                               state.circle_up    ?  MAX_CIRCLEPAD_POS : 0x0; | ||||
|  | ||||
|     // If we just updated index 0, provide a new timestamp | ||||
| @@ -106,11 +106,11 @@ void Update() { | ||||
|     next_touch_index = (next_touch_index + 1) % mem->touch.entries.size(); | ||||
|  | ||||
|     // Get the current touch entry | ||||
|     TouchDataEntry* touch_entry = &mem->touch.entries[mem->touch.index]; | ||||
|     TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index]; | ||||
|     bool pressed = false; | ||||
|  | ||||
|     std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState(); | ||||
|     touch_entry->valid.Assign(pressed ? 1 : 0); | ||||
|     std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState(); | ||||
|     touch_entry.valid.Assign(pressed ? 1 : 0); | ||||
|  | ||||
|     // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which | ||||
|     // supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being | ||||
|   | ||||
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