Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
This commit is contained in:
		| @@ -126,6 +126,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) { | ||||
|     switch (attr) { | ||||
|     case IR::Attribute::PrimitiveId: | ||||
|         ctx.Add("MOV.S {}.x,primitive.id;", inst); | ||||
|         break; | ||||
|     case IR::Attribute::InstanceId: | ||||
|         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name); | ||||
|         break; | ||||
|     case IR::Attribute::VertexId: | ||||
|         ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name); | ||||
|         break; | ||||
|     default: | ||||
|         throw NotImplementedException("Get U32 attribute {}", attr); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, | ||||
|                       [[maybe_unused]] ScalarU32 vertex) { | ||||
|     const u32 element{static_cast<u32>(attr) % 4}; | ||||
|   | ||||
| @@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
| void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); | ||||
| void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); | ||||
| void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex); | ||||
| void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex); | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex); | ||||
| void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex); | ||||
| void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex); | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/backend/glsl/glsl_emit_context.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
| @@ -30,8 +31,9 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) | ||||
|     inst.DestructiveAddUsage(1); | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)}; | ||||
|     const auto input{ctx.var_alloc.Consume(value)}; | ||||
|     const auto suffix{ctx.profile.has_gl_bool_ref_bug ? "?true:false" : ""}; | ||||
|     if (ret != input) { | ||||
|         ctx.Add("{}={};", ret, input); | ||||
|         ctx.Add("{}={}{};", ret, input, suffix); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -102,39 +102,46 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const | ||||
|  | ||||
| void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                    const IR::Value& offset) { | ||||
|     GetCbuf8(ctx, inst, binding, offset, "ftou"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     GetCbuf8(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                    const IR::Value& offset) { | ||||
|     GetCbuf8(ctx, inst, binding, offset, "ftoi"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"}; | ||||
|     GetCbuf8(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     GetCbuf16(ctx, inst, binding, offset, "ftou"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     GetCbuf16(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     GetCbuf16(ctx, inst, binding, offset, "ftoi"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"}; | ||||
|     GetCbuf16(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32, "ftou"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                       const IR::Value& offset) { | ||||
|     const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())}; | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     if (offset.IsImmediate()) { | ||||
|         static constexpr u32 cbuf_size{0x10000}; | ||||
|         const u32 u32_offset{offset.U32()}; | ||||
| @@ -145,26 +152,26 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding | ||||
|             return; | ||||
|         } | ||||
|         if (u32_offset % 2 == 0) { | ||||
|             ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16, | ||||
|             ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16, | ||||
|                          OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4)); | ||||
|         } else { | ||||
|             ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16, | ||||
|                          OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16, | ||||
|                          OffsetSwizzle(u32_offset + 4)); | ||||
|             ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf, | ||||
|                          u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf, | ||||
|                          (u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4)); | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
|     const auto offset_var{ctx.var_alloc.Consume(offset)}; | ||||
|     if (!ctx.profile.has_gl_component_indexing_bug) { | ||||
|         ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));", | ||||
|                      inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var); | ||||
|         ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst, | ||||
|                      cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var); | ||||
|         return; | ||||
|     } | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)}; | ||||
|     const auto cbuf_offset{fmt::format("{}>>2", offset_var)}; | ||||
|     for (u32 swizzle = 0; swizzle < 4; ++swizzle) { | ||||
|         ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset, | ||||
|                 swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var, | ||||
|         ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset, | ||||
|                 swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var, | ||||
|                 "xyzw"[(swizzle + 1) % 4]); | ||||
|     } | ||||
| } | ||||
| @@ -221,6 +228,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view) { | ||||
|     switch (attr) { | ||||
|     case IR::Attribute::PrimitiveId: | ||||
|         ctx.AddU32("{}=uint(gl_PrimitiveID);", inst); | ||||
|         break; | ||||
|     case IR::Attribute::InstanceId: | ||||
|         ctx.AddU32("{}=uint(gl_InstanceID);", inst); | ||||
|         break; | ||||
|     case IR::Attribute::VertexId: | ||||
|         ctx.AddU32("{}=uint(gl_VertexID);", inst); | ||||
|         break; | ||||
|     default: | ||||
|         throw NotImplementedException("Get U32 attribute {}", attr); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, | ||||
|                       [[maybe_unused]] std::string_view vertex) { | ||||
|     if (IR::IsGeneric(attr)) { | ||||
|   | ||||
| @@ -125,11 +125,11 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i | ||||
| } | ||||
|  | ||||
| void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddF32("{}=-({});", inst, value); | ||||
|     ctx.AddF32("{}=0.f-({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddF64("{}=-({});", inst, value); | ||||
|     ctx.AddF64("{}=double(0.)-({});", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|   | ||||
| @@ -60,6 +60,8 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding | ||||
|                       const IR::Value& offset); | ||||
| void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|                       std::string_view vertex); | ||||
| void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|                          std::string_view vertex); | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, | ||||
|                       std::string_view vertex); | ||||
| void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset, | ||||
|   | ||||
| @@ -87,11 +87,11 @@ void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin | ||||
| } | ||||
|  | ||||
| void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddU32("{}=uint(-({}));", inst, value); | ||||
|     ctx.AddU32("{}=uint(int(0)-int({}));", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddU64("{}=-({});", inst, value); | ||||
|     ctx.AddU64("{}=uint64_t(int64_t(0)-int64_t({}));", inst, value); | ||||
| } | ||||
|  | ||||
| void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|   | ||||
| @@ -90,7 +90,9 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& | ||||
|     if (phi_reg == val_reg) { | ||||
|         return; | ||||
|     } | ||||
|     ctx.Add("{}={};", phi_reg, val_reg); | ||||
|     const bool needs_workaround{ctx.profile.has_gl_bool_ref_bug && phi_type == IR::Type::U1}; | ||||
|     const auto suffix{needs_workaround ? "?true:false" : ""}; | ||||
|     ctx.Add("{}={}{};", phi_reg, val_reg, suffix); | ||||
| } | ||||
|  | ||||
| void EmitPrologue(EmitContext& ctx) { | ||||
|   | ||||
| @@ -428,9 +428,10 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) { | ||||
|         return; | ||||
|     } | ||||
|     for (const auto& desc : info.constant_buffer_descriptors) { | ||||
|         header += fmt::format( | ||||
|             "layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};", | ||||
|             bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024); | ||||
|         const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"}; | ||||
|         header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};", | ||||
|                               bindings.uniform_buffer, stage_name, desc.index, cbuf_type, | ||||
|                               stage_name, desc.index, 4 * 1024); | ||||
|         bindings.uniform_buffer += desc.count; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -355,6 +355,31 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { | ||||
|     } | ||||
| } | ||||
|  | ||||
| Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) { | ||||
|     switch (attr) { | ||||
|     case IR::Attribute::PrimitiveId: | ||||
|         return ctx.OpLoad(ctx.U32[1], ctx.primitive_id); | ||||
|     case IR::Attribute::InstanceId: | ||||
|         if (ctx.profile.support_vertex_instance_id) { | ||||
|             return ctx.OpLoad(ctx.U32[1], ctx.instance_id); | ||||
|         } else { | ||||
|             const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)}; | ||||
|             const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)}; | ||||
|             return ctx.OpISub(ctx.U32[1], index, base); | ||||
|         } | ||||
|     case IR::Attribute::VertexId: | ||||
|         if (ctx.profile.support_vertex_instance_id) { | ||||
|             return ctx.OpLoad(ctx.U32[1], ctx.vertex_id); | ||||
|         } else { | ||||
|             const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)}; | ||||
|             const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)}; | ||||
|             return ctx.OpISub(ctx.U32[1], index, base); | ||||
|         } | ||||
|     default: | ||||
|         throw NotImplementedException("Read U32 attribute {}", attr); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) { | ||||
|     const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)}; | ||||
|     if (!output) { | ||||
|   | ||||
| @@ -53,6 +53,7 @@ Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o | ||||
| Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); | ||||
| Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex); | ||||
| Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id vertex); | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex); | ||||
| Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex); | ||||
| void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex); | ||||
|   | ||||
| @@ -40,6 +40,7 @@ OPCODE(GetCbufU32,                                          U32,            U32, | ||||
| OPCODE(GetCbufF32,                                          F32,            U32,            U32,                                                            ) | ||||
| OPCODE(GetCbufU32x2,                                        U32x2,          U32,            U32,                                                            ) | ||||
| OPCODE(GetAttribute,                                        F32,            Attribute,      U32,                                                            ) | ||||
| OPCODE(GetAttributeU32,                                     U32,            Attribute,      U32,                                                            ) | ||||
| OPCODE(SetAttribute,                                        Void,           Attribute,      F32,            U32,                                            ) | ||||
| OPCODE(GetAttributeIndexed,                                 F32,            U32,            U32,                                                            ) | ||||
| OPCODE(SetAttributeIndexed,                                 Void,           U32,            F32,            U32,                                            ) | ||||
|   | ||||
| @@ -389,6 +389,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { | ||||
|         info.uses_demote_to_helper_invocation = true; | ||||
|         break; | ||||
|     case IR::Opcode::GetAttribute: | ||||
|     case IR::Opcode::GetAttributeU32: | ||||
|         info.loads.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true; | ||||
|         break; | ||||
|     case IR::Opcode::SetAttribute: | ||||
|   | ||||
| @@ -505,6 +505,29 @@ void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) { | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|     if constexpr (op == IR::Opcode::BitCastU32F32) { | ||||
|         // Workaround for new NVIDIA driver bug, where: | ||||
|         // uint attr = ftou(itof(gl_InstanceID)); | ||||
|         // always returned 0. | ||||
|         // We can instead manually optimize this and work around the driver bug: | ||||
|         // uint attr = uint(gl_InstanceID); | ||||
|         if (arg_inst->GetOpcode() == IR::Opcode::GetAttribute) { | ||||
|             const IR::Attribute attr{arg_inst->Arg(0).Attribute()}; | ||||
|             switch (attr) { | ||||
|             case IR::Attribute::PrimitiveId: | ||||
|             case IR::Attribute::InstanceId: | ||||
|             case IR::Attribute::VertexId: | ||||
|                 break; | ||||
|             default: | ||||
|                 return; | ||||
|             } | ||||
|             // Replace the bitcasts with an integer attribute get | ||||
|             inst.ReplaceOpcode(IR::Opcode::GetAttributeU32); | ||||
|             inst.SetArg(0, arg_inst->Arg(0)); | ||||
|             inst.SetArg(1, arg_inst->Arg(1)); | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) { | ||||
|   | ||||
| @@ -65,6 +65,10 @@ struct Profile { | ||||
|     bool has_gl_component_indexing_bug{}; | ||||
|     /// The precise type qualifier is broken in the fragment stage of some drivers | ||||
|     bool has_gl_precise_bug{}; | ||||
|     /// Some drivers do not properly support floatBitsToUint when used on cbufs | ||||
|     bool has_gl_cbuf_ftou_bug{}; | ||||
|     /// Some drivers poorly optimize boolean variable references | ||||
|     bool has_gl_bool_ref_bug{}; | ||||
|     /// Ignores SPIR-V ordered vs unordered using GLSL semantics | ||||
|     bool ignore_nan_fp_comparisons{}; | ||||
|  | ||||
|   | ||||
| @@ -182,17 +182,13 @@ Device::Device() { | ||||
|         shader_backend = Settings::ShaderBackend::GLSL; | ||||
|     } | ||||
|  | ||||
|     if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && | ||||
|         !Settings::values.renderer_debug) { | ||||
|     if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) { | ||||
|         const std::string_view driver_version = version.substr(13); | ||||
|         const int version_major = | ||||
|             std::atoi(driver_version.substr(0, driver_version.find(".")).data()); | ||||
|  | ||||
|         if (version_major >= 495) { | ||||
|             LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " | ||||
|                                        "with yuzu. Forcing GLASM as a mitigation."); | ||||
|             shader_backend = Settings::ShaderBackend::GLASM; | ||||
|             use_assembly_shaders = true; | ||||
|             has_cbuf_ftou_bug = true; | ||||
|             has_bool_ref_bug = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -152,6 +152,14 @@ public: | ||||
|         return need_fastmath_off; | ||||
|     } | ||||
|  | ||||
|     bool HasCbufFtouBug() const { | ||||
|         return has_cbuf_ftou_bug; | ||||
|     } | ||||
|  | ||||
|     bool HasBoolRefBug() const { | ||||
|         return has_bool_ref_bug; | ||||
|     } | ||||
|  | ||||
|     Settings::ShaderBackend GetShaderBackend() const { | ||||
|         return shader_backend; | ||||
|     } | ||||
| @@ -200,6 +208,8 @@ private: | ||||
|     bool has_sparse_texture_2{}; | ||||
|     bool warp_size_potentially_larger_than_guest{}; | ||||
|     bool need_fastmath_off{}; | ||||
|     bool has_cbuf_ftou_bug{}; | ||||
|     bool has_bool_ref_bug{}; | ||||
|  | ||||
|     std::string vendor_name; | ||||
| }; | ||||
|   | ||||
| @@ -214,6 +214,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | ||||
|           .has_broken_fp16_float_controls = false, | ||||
|           .has_gl_component_indexing_bug = device.HasComponentIndexingBug(), | ||||
|           .has_gl_precise_bug = device.HasPreciseBug(), | ||||
|           .has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(), | ||||
|           .has_gl_bool_ref_bug = device.HasBoolRefBug(), | ||||
|           .ignore_nan_fp_comparisons = true, | ||||
|           .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), | ||||
|       }, | ||||
|   | ||||
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