glsl: Add Shader_GLSL logging
This commit is contained in:
		| @@ -98,7 +98,7 @@ void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_vi | ||||
|  | ||||
| void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset, | ||||
|                                 std::string_view value) { | ||||
|     // LOG_WARNING("Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset, | ||||
|                pointer_offset); | ||||
|     ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;", | ||||
| @@ -171,7 +171,7 @@ void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Val | ||||
|  | ||||
| void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                              const IR::Value& offset, std::string_view value) { | ||||
|     // LOG_WARNING(..., "Op falling to non-atomic"); | ||||
|     LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, | ||||
|                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, | ||||
|                binding.U32(), ctx.var_alloc.Consume(offset)); | ||||
| @@ -182,7 +182,7 @@ void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& | ||||
|  | ||||
| void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                              const IR::Value& offset, std::string_view value) { | ||||
|     // LOG_WARNING(..., "Op falling to non-atomic"); | ||||
|     LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, | ||||
|                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, | ||||
|                binding.U32(), ctx.var_alloc.Consume(offset)); | ||||
| @@ -195,7 +195,7 @@ void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& | ||||
|  | ||||
| void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                              const IR::Value& offset, std::string_view value) { | ||||
|     // LOG_WARNING(..., "Op falling to non-atomic"); | ||||
|     LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, | ||||
|                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, | ||||
|                binding.U32(), ctx.var_alloc.Consume(offset)); | ||||
| @@ -207,7 +207,7 @@ void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& | ||||
|  | ||||
| void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                              const IR::Value& offset, std::string_view value) { | ||||
|     // LOG_WARNING(..., "Op falling to non-atomic"); | ||||
|     LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, | ||||
|                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, | ||||
|                binding.U32(), ctx.var_alloc.Consume(offset)); | ||||
| @@ -220,8 +220,7 @@ void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& | ||||
|  | ||||
| void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                              const IR::Value& offset, std::string_view value) { | ||||
|     // LOG_WARNING(..., "Op falling to non-atomic"); | ||||
|  | ||||
|     LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); | ||||
|     ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, | ||||
|                ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, | ||||
|                binding.U32(), ctx.var_alloc.Consume(offset)); | ||||
|   | ||||
| @@ -42,7 +42,7 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding, | ||||
|         const s32 signed_offset{static_cast<s32>(offset.U32())}; | ||||
|         static constexpr u32 cbuf_size{4096 * 16}; | ||||
|         if (signed_offset < 0 || offset.U32() > cbuf_size) { | ||||
|             // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds"); | ||||
|             LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds"); | ||||
|             ctx.Add("{}=0u;", ret); | ||||
|             return; | ||||
|         } | ||||
| @@ -144,7 +144,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding | ||||
|         const u32 u32_offset{offset.U32()}; | ||||
|         const s32 signed_offset{static_cast<s32>(offset.U32())}; | ||||
|         if (signed_offset < 0 || u32_offset > cbuf_size) { | ||||
|             // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds"); | ||||
|             LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds"); | ||||
|             ctx.AddU32x2("{}=uvec2(0u);", inst); | ||||
|             return; | ||||
|         } | ||||
| @@ -184,7 +184,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|     } | ||||
|     // GLSL only exposes 8 legacy texcoords | ||||
|     if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) { | ||||
|         // LOG_WARNING(..., "GLSL does not allow access to gl_TexCoord[{}]", TexCoordIndex(attr)); | ||||
|         LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]", | ||||
|                     TexCoordIndex(attr)); | ||||
|         ctx.AddF32("{}=0.f;", inst); | ||||
|         return; | ||||
|     } | ||||
| @@ -257,7 +258,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val | ||||
|     const char swizzle{"xyzw"[element]}; | ||||
|     // GLSL only exposes 8 legacy texcoords | ||||
|     if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) { | ||||
|         // LOG_WARNING(..., "GLSL does not allow access to gl_TexCoord[{}]", TexCoordIndex(attr)); | ||||
|         LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]", | ||||
|                     TexCoordIndex(attr)); | ||||
|         return; | ||||
|     } | ||||
|     if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) { | ||||
| @@ -269,8 +271,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val | ||||
|     case IR::Attribute::Layer: | ||||
|         if (ctx.stage != Stage::Geometry && | ||||
|             !ctx.profile.support_viewport_index_layer_non_geometry) { | ||||
|             // LOG_WARNING(..., "Shader stores viewport layer but device does not support viewport | ||||
|             // layer extension"); | ||||
|             LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support " | ||||
|                                      "viewport layer extension"); | ||||
|             break; | ||||
|         } | ||||
|         ctx.Add("gl_Layer=ftoi({});", value); | ||||
| @@ -278,16 +280,17 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val | ||||
|     case IR::Attribute::ViewportIndex: | ||||
|         if (ctx.stage != Stage::Geometry && | ||||
|             !ctx.profile.support_viewport_index_layer_non_geometry) { | ||||
|             // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport | ||||
|             // layer extension"); | ||||
|             LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support " | ||||
|                                      "viewport layer extension"); | ||||
|             break; | ||||
|         } | ||||
|         ctx.Add("gl_ViewportIndex=ftoi({});", value); | ||||
|         break; | ||||
|     case IR::Attribute::ViewportMask: | ||||
|         if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) { | ||||
|             // LOG_WARNING(..., "Shader stores viewport mask but device does not support viewport | ||||
|             // mask extension"); | ||||
|             LOG_WARNING( | ||||
|                 Shader_GLSL, | ||||
|                 "Shader stores viewport mask but device does not support viewport mask extension"); | ||||
|             break; | ||||
|         } | ||||
|         ctx.Add("gl_ViewportMask[0]=ftoi({});", value); | ||||
|   | ||||
| @@ -96,7 +96,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) { | ||||
|     } | ||||
|     const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi}; | ||||
|     if (!has_var_aoffi) { | ||||
|         // LOG_WARNING("Device does not support variable texture offsets, STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING"); | ||||
|     } | ||||
|     const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"}; | ||||
|     switch (offset.Type()) { | ||||
| @@ -116,7 +116,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) { | ||||
| std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) { | ||||
|     const std::array values{offset.InstRecursive(), offset2.InstRecursive()}; | ||||
|     if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) { | ||||
|         // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING"); | ||||
|         return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))"; | ||||
|     } | ||||
|     const IR::Opcode opcode{values[0]->GetOpcode()}; | ||||
| @@ -152,7 +152,7 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu | ||||
|     const auto sparse_inst{PrepareSparse(inst)}; | ||||
|     const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; | ||||
|     if (sparse_inst && !supports_sparse) { | ||||
|         // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); | ||||
|         ctx.AddU1("{}=true;", *sparse_inst); | ||||
|     } | ||||
|     if (!sparse_inst || !supports_sparse) { | ||||
| @@ -196,7 +196,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu | ||||
|     const auto sparse_inst{PrepareSparse(inst)}; | ||||
|     const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; | ||||
|     if (sparse_inst && !supports_sparse) { | ||||
|         // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); | ||||
|         ctx.AddU1("{}=true;", *sparse_inst); | ||||
|     } | ||||
|     if (!sparse_inst || !supports_sparse) { | ||||
| @@ -239,9 +239,10 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: | ||||
|     const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && | ||||
|                         ctx.stage != Stage::Fragment && needs_shadow_ext}; | ||||
|     if (use_grad) { | ||||
|         // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); | ||||
|         LOG_WARNING(Shader_GLSL, | ||||
|                     "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); | ||||
|         if (info.type == TextureType::ColorArrayCube) { | ||||
|             // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing"); | ||||
|             LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing"); | ||||
|             ctx.AddF32("{}=0.0f;", inst); | ||||
|             return; | ||||
|         } | ||||
| @@ -291,9 +292,10 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: | ||||
|     const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext}; | ||||
|     const auto cast{needs_shadow_ext ? "vec4" : "vec3"}; | ||||
|     if (use_grad) { | ||||
|         // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); | ||||
|         LOG_WARNING(Shader_GLSL, | ||||
|                     "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); | ||||
|         if (info.type == TextureType::ColorArrayCube) { | ||||
|             // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing"); | ||||
|             LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing"); | ||||
|             ctx.AddF32("{}=0.0f;", inst); | ||||
|             return; | ||||
|         } | ||||
| @@ -329,7 +331,7 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | ||||
|     const auto sparse_inst{PrepareSparse(inst)}; | ||||
|     const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; | ||||
|     if (sparse_inst && !supports_sparse) { | ||||
|         // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); | ||||
|         ctx.AddU1("{}=true;", *sparse_inst); | ||||
|     } | ||||
|     if (!sparse_inst || !supports_sparse) { | ||||
| @@ -376,7 +378,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde | ||||
|     const auto sparse_inst{PrepareSparse(inst)}; | ||||
|     const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; | ||||
|     if (sparse_inst && !supports_sparse) { | ||||
|         // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); | ||||
|         ctx.AddU1("{}=true;", *sparse_inst); | ||||
|     } | ||||
|     if (!sparse_inst || !supports_sparse) { | ||||
| @@ -426,7 +428,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | ||||
|     const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; | ||||
|     const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; | ||||
|     if (sparse_inst && !supports_sparse) { | ||||
|         // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); | ||||
|         LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); | ||||
|         ctx.AddU1("{}=true;", *sparse_inst); | ||||
|     } | ||||
|     if (!sparse_inst || !supports_sparse) { | ||||
|   | ||||
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