gl_rasterizer: Silence misc warnings
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		| @@ -93,10 +93,6 @@ void oglEnable(GLenum cap, bool state) { | ||||
|     (state ? glEnable : glDisable)(cap); | ||||
| } | ||||
|  | ||||
| void oglEnablei(GLenum cap, bool state, GLuint index) { | ||||
|     (state ? glEnablei : glDisablei)(cap, index); | ||||
| } | ||||
|  | ||||
| } // Anonymous namespace | ||||
|  | ||||
| RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, | ||||
| @@ -478,7 +474,6 @@ void RasterizerOpenGL::Clear() { | ||||
| void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_Drawing); | ||||
|     auto& gpu = system.GPU().Maxwell3D(); | ||||
|     const auto& regs = gpu.regs; | ||||
|  | ||||
|     query_cache.UpdateCounters(); | ||||
|  | ||||
| @@ -529,7 +524,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { | ||||
|     // Upload vertex and index data. | ||||
|     SetupVertexBuffer(); | ||||
|     SetupVertexInstances(); | ||||
|     GLintptr index_buffer_offset; | ||||
|     GLintptr index_buffer_offset = 0; | ||||
|     if (is_indexed) { | ||||
|         index_buffer_offset = SetupIndexBuffer(); | ||||
|     } | ||||
| @@ -555,7 +550,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { | ||||
|     ConfigureFramebuffers(); | ||||
|  | ||||
|     // Signal the buffer cache that we are not going to upload more things. | ||||
|     const bool invalidate = buffer_cache.Unmap(); | ||||
|     buffer_cache.Unmap(); | ||||
|  | ||||
|     // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL. | ||||
|     vertex_array_pushbuffer.Bind(); | ||||
|   | ||||
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