gl_shader_disk_cache: Fixup clang format
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		| @@ -10,8 +10,8 @@ | |||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/file_util.h" | #include "common/file_util.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| #include "common/zstd_compression.h" |  | ||||||
| #include "common/scm_rev.h" | #include "common/scm_rev.h" | ||||||
|  | #include "common/zstd_compression.h" | ||||||
|  |  | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
| #include "core/hle/kernel/process.h" | #include "core/hle/kernel/process.h" | ||||||
| @@ -288,7 +288,8 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | |||||||
|         return {}; |         return {}; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code, code_size); |     const std::vector<u8> code = | ||||||
|  |         Common::Compression::DecompressDataZSTD(compressed_code, code_size); | ||||||
|     if (code.empty()) { |     if (code.empty()) { | ||||||
|         return {}; |         return {}; | ||||||
|     } |     } | ||||||
|   | |||||||
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