video_core: Fix default anisotropic heuristic
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		| @@ -62,10 +62,10 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept { | ||||
| } | ||||
|  | ||||
| float TSCEntry::MaxAnisotropy() const noexcept { | ||||
|     const bool suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering | ||||
|                                             ? mipmap_filter != TextureMipmapFilter::None | ||||
|                                             : mipmap_filter != TextureMipmapFilter::Linear; | ||||
|     if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !suitable_mipmap_filter)) { | ||||
|     const bool unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering | ||||
|                                                ? mipmap_filter == TextureMipmapFilter::None | ||||
|                                                : mipmap_filter != TextureMipmapFilter::Linear; | ||||
|     if (max_anisotropy == 0 && (depth_compare_enabled.Value() || unsupported_mipmap_filter)) { | ||||
|         return 1.0f; | ||||
|     } | ||||
|     const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); | ||||
|   | ||||
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