shader: Implement POPC
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		| @@ -228,6 +228,8 @@ Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count) | ||||
| Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count); | ||||
| Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count); | ||||
| Id EmitBitReverse32(EmitContext& ctx, Id value); | ||||
| Id EmitBitCount32(EmitContext& ctx, Id value); | ||||
| Id EmitBitwiseNot32(EmitContext& ctx, Id a); | ||||
| Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs); | ||||
| Id EmitULessThan(EmitContext& ctx, Id lhs, Id rhs); | ||||
| Id EmitIEqual(EmitContext& ctx, Id lhs, Id rhs); | ||||
|   | ||||
| @@ -106,6 +106,14 @@ Id EmitBitReverse32(EmitContext& ctx, Id value) { | ||||
|     return ctx.OpBitReverse(ctx.U32[1], value); | ||||
| } | ||||
|  | ||||
| Id EmitBitCount32(EmitContext& ctx, Id value) { | ||||
|     return ctx.OpBitCount(ctx.U32[1], value); | ||||
| } | ||||
|  | ||||
| Id EmitBitwiseNot32(EmitContext& ctx, Id a) { | ||||
|     return ctx.OpNot(ctx.U32[1], a); | ||||
| } | ||||
|  | ||||
| Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs) { | ||||
|     return ctx.OpSLessThan(ctx.U1, lhs, rhs); | ||||
| } | ||||
|   | ||||
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