gl_rasterizer: Implement global memory management

This commit is contained in:
ReinUsesLisp
2019-01-05 01:01:38 -03:00
parent 3b84e04af1
commit 9f803299de
6 changed files with 140 additions and 4 deletions

View File

@@ -300,6 +300,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
u32 current_gmem_bindpoint = 0;
u32 current_texture_bindpoint = 0;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
@@ -358,6 +359,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode,
current_constbuffer_bindpoint);
// Configure global memory regions for this shader stage.
current_gmem_bindpoint = SetupGlobalRegions(static_cast<Maxwell::ShaderStage>(stage),
shader, primitive_mode, current_gmem_bindpoint);
// Configure the textures for this shader stage.
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
primitive_mode, current_texture_bindpoint);
@@ -993,6 +998,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
return current_bindpoint + static_cast<u32>(entries.size());
}
u32 RasterizerOpenGL::SetupGlobalRegions(Maxwell::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_bindpoint) {
for (const auto& global_region : shader->GetShaderEntries().global_memory_entries) {
const auto& region =
global_cache.GetGlobalRegion(global_region, static_cast<Maxwell::ShaderStage>(stage));
const GLuint block_index{shader->GetProgramResourceIndex(global_region)};
ASSERT(block_index != GL_INVALID_INDEX);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
glShaderStorageBlockBinding(shader->GetProgramHandle(primitive_mode), block_index,
current_bindpoint);
++current_bindpoint;
}
return current_bindpoint;
}
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit) {
MICROPROFILE_SCOPE(OpenGL_Texture);