glsl: Add gl_ViewportIndex out attribute
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		| @@ -151,6 +151,9 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) { | ||||
|         header += "float gl_ClipDistance[];"; | ||||
|     } | ||||
|     header += "};\n"; | ||||
|     if (info.stores_viewport_index) { | ||||
|         header += "out int gl_ViewportIndex;"; | ||||
|     } | ||||
| } | ||||
| } // namespace | ||||
|  | ||||
| @@ -264,7 +267,6 @@ void EmitContext::SetupExtensions(std::string&) { | ||||
|     } | ||||
|     if (info.stores_viewport_index) { | ||||
|         header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; | ||||
|         header += "#extension GL_NV_viewport_array2 : enable\n"; | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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