shader_recompiler: use float image operations on load/store when required
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@ -24,6 +24,8 @@ public:
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[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
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[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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