video_core: Remove all Core::System references in renderer

Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
This commit is contained in:
ReinUsesLisp
2020-06-11 21:24:45 -03:00
parent 045f50bc7f
commit 9e87193725
53 changed files with 573 additions and 633 deletions

View File

@@ -59,9 +59,10 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
const Device& device_, std::size_t stream_size)
: GenericBufferCache{rasterizer, system,
: GenericBufferCache{rasterizer, gpu_memory, cpu_memory,
std::make_unique<OGLStreamBuffer>(device_, stream_size, true)},
device{device_} {
if (!device.HasFastBufferSubData()) {