Merge pull request #666 from bunnei/g8r8
gl_rasterizer_cache: Implement texture format G8R8.
This commit is contained in:
		| @@ -105,6 +105,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form | |||||||
|     {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, |     {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, | ||||||
|      true},                                                             // BC7U |      true},                                                             // BC7U | ||||||
|     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 |     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 | ||||||
|  |     {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},     // G8R8 | ||||||
|  |  | ||||||
|     // DepthStencil formats |     // DepthStencil formats | ||||||
|     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, |     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, | ||||||
| @@ -196,8 +197,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), | |||||||
|         MortonCopy<true, PixelFormat::DXT1>,         MortonCopy<true, PixelFormat::DXT23>, |         MortonCopy<true, PixelFormat::DXT1>,         MortonCopy<true, PixelFormat::DXT23>, | ||||||
|         MortonCopy<true, PixelFormat::DXT45>,        MortonCopy<true, PixelFormat::DXN1>, |         MortonCopy<true, PixelFormat::DXT45>,        MortonCopy<true, PixelFormat::DXN1>, | ||||||
|         MortonCopy<true, PixelFormat::BC7U>,         MortonCopy<true, PixelFormat::ASTC_2D_4X4>, |         MortonCopy<true, PixelFormat::BC7U>,         MortonCopy<true, PixelFormat::ASTC_2D_4X4>, | ||||||
|         MortonCopy<true, PixelFormat::Z24S8>,        MortonCopy<true, PixelFormat::S8Z24>, |         MortonCopy<true, PixelFormat::G8R8>,         MortonCopy<true, PixelFormat::Z24S8>, | ||||||
|         MortonCopy<true, PixelFormat::Z32F>,         MortonCopy<true, PixelFormat::Z16>, |         MortonCopy<true, PixelFormat::S8Z24>,        MortonCopy<true, PixelFormat::Z32F>, | ||||||
|  |         MortonCopy<true, PixelFormat::Z16>, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), | static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), | ||||||
| @@ -217,7 +219,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), | |||||||
|         nullptr, |         nullptr, | ||||||
|         nullptr, |         nullptr, | ||||||
|         nullptr, |         nullptr, | ||||||
|         MortonCopy<false, PixelFormat::ABGR8>, |         nullptr, | ||||||
|  |         MortonCopy<false, PixelFormat::G8R8>, | ||||||
|         MortonCopy<false, PixelFormat::Z24S8>, |         MortonCopy<false, PixelFormat::Z24S8>, | ||||||
|         MortonCopy<false, PixelFormat::S8Z24>, |         MortonCopy<false, PixelFormat::S8Z24>, | ||||||
|         MortonCopy<false, PixelFormat::Z32F>, |         MortonCopy<false, PixelFormat::Z32F>, | ||||||
| @@ -274,10 +277,10 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { | |||||||
|  |  | ||||||
|     S8Z24 input_pixel{}; |     S8Z24 input_pixel{}; | ||||||
|     Z24S8 output_pixel{}; |     Z24S8 output_pixel{}; | ||||||
|  |     const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)}; | ||||||
|     for (size_t y = 0; y < height; ++y) { |     for (size_t y = 0; y < height; ++y) { | ||||||
|         for (size_t x = 0; x < width; ++x) { |         for (size_t x = 0; x < width; ++x) { | ||||||
|             const size_t offset{4 * (y * width + x)}; |             const size_t offset{bpp * (y * width + x)}; | ||||||
|             std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24)); |             std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24)); | ||||||
|             output_pixel.s8.Assign(input_pixel.s8); |             output_pixel.s8.Assign(input_pixel.s8); | ||||||
|             output_pixel.z24.Assign(input_pixel.z24); |             output_pixel.z24.Assign(input_pixel.z24); | ||||||
| @@ -285,6 +288,19 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { | ||||||
|  |     const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)}; | ||||||
|  |     for (size_t y = 0; y < height; ++y) { | ||||||
|  |         for (size_t x = 0; x < width; ++x) { | ||||||
|  |             const size_t offset{bpp * (y * width + x)}; | ||||||
|  |             const u8 temp{data[offset]}; | ||||||
|  |             data[offset] = data[offset + 1]; | ||||||
|  |             data[offset + 1] = temp; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Helper function to perform software conversion (as needed) when loading a buffer from Switch |  * Helper function to perform software conversion (as needed) when loading a buffer from Switch | ||||||
|  * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with |  * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with | ||||||
| @@ -305,6 +321,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma | |||||||
|         // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. |         // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. | ||||||
|         ConvertS8Z24ToZ24S8(data, width, height); |         ConvertS8Z24ToZ24S8(data, width, height); | ||||||
|         break; |         break; | ||||||
|  |  | ||||||
|  |     case PixelFormat::G8R8: | ||||||
|  |         // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. | ||||||
|  |         ConvertG8R8ToR8G8(data, width, height); | ||||||
|  |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -37,14 +37,15 @@ struct SurfaceParams { | |||||||
|         DXN1 = 11, // This is also known as BC4 |         DXN1 = 11, // This is also known as BC4 | ||||||
|         BC7U = 12, |         BC7U = 12, | ||||||
|         ASTC_2D_4X4 = 13, |         ASTC_2D_4X4 = 13, | ||||||
|  |         G8R8 = 14, | ||||||
|  |  | ||||||
|         MaxColorFormat, |         MaxColorFormat, | ||||||
|  |  | ||||||
|         // DepthStencil formats |         // DepthStencil formats | ||||||
|         Z24S8 = 14, |         Z24S8 = 15, | ||||||
|         S8Z24 = 15, |         S8Z24 = 16, | ||||||
|         Z32F = 16, |         Z32F = 17, | ||||||
|         Z16 = 17, |         Z16 = 18, | ||||||
|  |  | ||||||
|         MaxDepthStencilFormat, |         MaxDepthStencilFormat, | ||||||
|  |  | ||||||
| @@ -96,6 +97,7 @@ struct SurfaceParams { | |||||||
|             4, // DXN1 |             4, // DXN1 | ||||||
|             4, // BC7U |             4, // BC7U | ||||||
|             4, // ASTC_2D_4X4 |             4, // ASTC_2D_4X4 | ||||||
|  |             1, // G8R8 | ||||||
|             1, // Z24S8 |             1, // Z24S8 | ||||||
|             1, // S8Z24 |             1, // S8Z24 | ||||||
|             1, // Z32F |             1, // Z32F | ||||||
| @@ -125,6 +127,7 @@ struct SurfaceParams { | |||||||
|             64,  // DXN1 |             64,  // DXN1 | ||||||
|             128, // BC7U |             128, // BC7U | ||||||
|             32,  // ASTC_2D_4X4 |             32,  // ASTC_2D_4X4 | ||||||
|  |             16,  // G8R8 | ||||||
|             32,  // Z24S8 |             32,  // Z24S8 | ||||||
|             32,  // S8Z24 |             32,  // S8Z24 | ||||||
|             32,  // Z32F |             32,  // Z32F | ||||||
| @@ -186,6 +189,8 @@ struct SurfaceParams { | |||||||
|             return PixelFormat::A1B5G5R5; |             return PixelFormat::A1B5G5R5; | ||||||
|         case Tegra::Texture::TextureFormat::R8: |         case Tegra::Texture::TextureFormat::R8: | ||||||
|             return PixelFormat::R8; |             return PixelFormat::R8; | ||||||
|  |         case Tegra::Texture::TextureFormat::G8R8: | ||||||
|  |             return PixelFormat::G8R8; | ||||||
|         case Tegra::Texture::TextureFormat::R16_G16_B16_A16: |         case Tegra::Texture::TextureFormat::R16_G16_B16_A16: | ||||||
|             return PixelFormat::RGBA16F; |             return PixelFormat::RGBA16F; | ||||||
|         case Tegra::Texture::TextureFormat::BF10GF11RF11: |         case Tegra::Texture::TextureFormat::BF10GF11RF11: | ||||||
| @@ -223,6 +228,8 @@ struct SurfaceParams { | |||||||
|             return Tegra::Texture::TextureFormat::A1B5G5R5; |             return Tegra::Texture::TextureFormat::A1B5G5R5; | ||||||
|         case PixelFormat::R8: |         case PixelFormat::R8: | ||||||
|             return Tegra::Texture::TextureFormat::R8; |             return Tegra::Texture::TextureFormat::R8; | ||||||
|  |         case PixelFormat::G8R8: | ||||||
|  |             return Tegra::Texture::TextureFormat::G8R8; | ||||||
|         case PixelFormat::RGBA16F: |         case PixelFormat::RGBA16F: | ||||||
|             return Tegra::Texture::TextureFormat::R16_G16_B16_A16; |             return Tegra::Texture::TextureFormat::R16_G16_B16_A16; | ||||||
|         case PixelFormat::R11FG11FB10F: |         case PixelFormat::R11FG11FB10F: | ||||||
|   | |||||||
| @@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) { | |||||||
|         return 4; |         return 4; | ||||||
|     case TextureFormat::A1B5G5R5: |     case TextureFormat::A1B5G5R5: | ||||||
|     case TextureFormat::B5G6R5: |     case TextureFormat::B5G6R5: | ||||||
|  |     case TextureFormat::G8R8: | ||||||
|         return 2; |         return 2; | ||||||
|     case TextureFormat::R8: |     case TextureFormat::R8: | ||||||
|         return 1; |         return 1; | ||||||
| @@ -112,6 +113,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, | |||||||
|     case TextureFormat::A1B5G5R5: |     case TextureFormat::A1B5G5R5: | ||||||
|     case TextureFormat::B5G6R5: |     case TextureFormat::B5G6R5: | ||||||
|     case TextureFormat::R8: |     case TextureFormat::R8: | ||||||
|  |     case TextureFormat::G8R8: | ||||||
|     case TextureFormat::R16_G16_B16_A16: |     case TextureFormat::R16_G16_B16_A16: | ||||||
|     case TextureFormat::R32_G32_B32_A32: |     case TextureFormat::R32_G32_B32_A32: | ||||||
|     case TextureFormat::BF10GF11RF11: |     case TextureFormat::BF10GF11RF11: | ||||||
| @@ -167,6 +169,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat | |||||||
|     case TextureFormat::A1B5G5R5: |     case TextureFormat::A1B5G5R5: | ||||||
|     case TextureFormat::B5G6R5: |     case TextureFormat::B5G6R5: | ||||||
|     case TextureFormat::R8: |     case TextureFormat::R8: | ||||||
|  |     case TextureFormat::G8R8: | ||||||
|     case TextureFormat::BF10GF11RF11: |     case TextureFormat::BF10GF11RF11: | ||||||
|     case TextureFormat::R32_G32_B32_A32: |     case TextureFormat::R32_G32_B32_A32: | ||||||
|         // TODO(Subv): For the time being just forward the same data without any decoding. |         // TODO(Subv): For the time being just forward the same data without any decoding. | ||||||
|   | |||||||
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