Fixed viewport error caused by rounding
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		| @@ -240,14 +240,14 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() { | |||||||
|     MathUtil::Rectangle<unsigned> viewport_extent; |     MathUtil::Rectangle<unsigned> viewport_extent; | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom |         // Window is narrower than the emulation content => apply borders to the top and bottom | ||||||
|         unsigned viewport_height = emulation_aspect_ratio * framebuffer_width; |         unsigned viewport_height = std::round(emulation_aspect_ratio * framebuffer_width); | ||||||
|         viewport_extent.left = 0; |         viewport_extent.left = 0; | ||||||
|         viewport_extent.top = (framebuffer_height - viewport_height) / 2; |         viewport_extent.top = (framebuffer_height - viewport_height) / 2; | ||||||
|         viewport_extent.right = viewport_extent.left + framebuffer_width; |         viewport_extent.right = viewport_extent.left + framebuffer_width; | ||||||
|         viewport_extent.bottom = viewport_extent.top + viewport_height; |         viewport_extent.bottom = viewport_extent.top + viewport_height; | ||||||
|     } else { |     } else { | ||||||
|         // Otherwise, apply borders to the left and right sides of the window. |         // Otherwise, apply borders to the left and right sides of the window. | ||||||
|         unsigned viewport_width = framebuffer_height / emulation_aspect_ratio; |         unsigned viewport_width = std::round(framebuffer_height / emulation_aspect_ratio); | ||||||
|         viewport_extent.left = (framebuffer_width - viewport_width) / 2; |         viewport_extent.left = (framebuffer_width - viewport_width) / 2; | ||||||
|         viewport_extent.top = 0; |         viewport_extent.top = 0; | ||||||
|         viewport_extent.right = viewport_extent.left + viewport_width; |         viewport_extent.right = viewport_extent.left + viewport_width; | ||||||
|   | |||||||
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